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Ezra52 Sketches- Nudity? Maybe Later

Hi sergiogm.

In the Render > Render Properties menu click on Transparency. Then for each subtool that you want to render transparent go to the Tool > Display Properties click on BPR Transparent Shading. Just below BPR Transparent Shading you’ll see a slider that sets how transparent that particular subtool will render.

God luck

Ezra

A fun and funny she Hulk model I came across looking though some of my old files. I had started this last year and revisited a bit the last couple of days. The illustration to the right by Adam Hughes was my reference.

Have fun Zbrushing and a great Super-Bowl weekend everyone.

Ezra

She Hulk.jpg

A bike WIP I started a while back and am revisiting.

Have fun Zbrushing all.

Ezra

Wow did you make this model with shadowbox?
Really looking forward to the end sculpt of the hardsurface bike!
Keep it going Ezra mate,:+1:
Cheers and happy sculpting.
Kenny:)

Hi Kenny,

Thanks for stopping by. I typically use extractions from a plane that I put a photo image on a la Pixolator’s motorcycle videos titled Making Time for Art. I’ve explained in a my methods in a bit more detail in my prior posts in this thread for the bicycle and the truck.

Ezra

Love the bike Ezra!

:+1:small_orange_diamond:+1: be great to see in some chrome !!!

did you gave up on the car… i was looking forward to some great renders :smiley:

Thanks Voodoodad I appreciate it.

I was playing with some materials Gary, chrome included, but when I select a chrome or many other material selections they makes MOST (but not all) of the other subtools use that material, even the some of those I’ve assigned a different material to. Need to do a little research to see how that all works. Thanks for stopping by Gary. Your truck looks great.

I wish I was more skilled at those tools Zbrush features/tools Lepra. Materials/texturing/shaders/lighting/rendering and post production (once I learn to use PS or Gimp) arel just a few of many CG skills I intend to learn more about. But I work at a real job and it’s all just a new hobby for me. I’ll figure out some of those things as time goes by. Additionally, I got a bit bored with the truck :lol:. I may get back to it sometime. Thanks for stopping by though Lepra like looking at your thread also. Inspirational as is so much of the work shown here.

Hey Ezra. PS is actually pretty easy to get the hang of. And there are tons of tutorials floating around for just about anything you might imagine doing with it.

As I started to look at the bike I had started last year I realized I wasn’t really happy with much of the build. I ended up rebuilding about 90% of the parts so I’m just about back to about where I was when I picked this project up again this year. All C & C welcomed.

Have fun Zbrushing all.

Ezra

The bike looks fantastic, Ezra! I had actually downloaded the photo reference of that bike with the intention of giving it a go several days ago. I’m working on a different bike now but I need some pointers. Specifically how did you do the drive belt? I’ve tried everything I can think of and can’t get it to look right, where yours is picture perfect.

Hi Voodoodad:

Thanks for stopping by and the nice comment.

For the drive belt flywheel I start with a Ring3D > Initialize > Change LDivide to 256 & SRadius at (smaller-your choice) like 15 or so > Deformation > Flatten Z (both sides equally) > SFlatten XY (negative a little to remove the curvature on the outside) > Masking > set Sel and Skp to 3 > hit the Mask All > then hit Col > then Ctrl Masking and change to Mask Circle and stroke to Circle with the Square and Center buttons click on > then Mask off the inside half or so of the ring so that on the outside of the ring (only) so you have alternating masked and unmasked areas (remember you can move that masking circle around by holding down shift) > Deformation Inflate XY to + (approximately) 33 (turn off View Mask and Polyframe to see if it looks the way you want it to) > if so Clear Mask in the Masking subpallet > Deformation > Size Z (widen to your preference) > click the Make Polymesh3D after your happy with the results.

For the circular part of the drive belt that goes around the above flywheel subtool: do NOT mask the inside of the 3D ring with the trl masking as described above just Deformation > Inflate XY > then Deformation SFlatten XY (as required to flatten the outside edge again).

For the straight parts of the drive belt I just made a cube > I extruded several times on the X axis using the ctrl and transpose move (enough times that I felt when I subdivided I’d have plenty of divisions along that X axis and fewer on the Y and Z. > I size that (now elongated on the X axis) cube until it;s about the size of the belt that you made on the flywheel and with enough subdivisions that 3 edge loops equal approximatly the width of the teeth on the ring belt on the flywheel. > Then I masked off the top 1/2 along the x axis and then masked every other three polygon widths long the X Axis until it looks like your ring after you used the circle mask on the inside of the ring in the top paragraph. > Deformation > use either Offset -Y or Inflate Y > Duplicate and rotate the duplicate 180 degrees on the X axis and use for the other straight part you’ll need.

Then you need to position the straight belt parts to the ring belt part > slice cut both the circular belt part and the two straight belt parts as required so that they appear correctly positioned > Merge the thre parts (or 4 if you’ve created another flywheel/ring belt) then remesh (at a high polycount).

That’s all there is to it. lol.

Have fun Zbrushing

Ezra

Ya know, I always forget how much stuff you can do to a primitive before you even make it a polymesh! Thanks man, this will help a lot.

Hi All,

I’ve been playing having a little fun with shadowbox this afternoon. I’m also trying to upload a turntable (my 1st) unsuccessfully.

Render1.jpg

Have fun brushing,

Ezra

Great work. Its amazing how you made the bicycle in zbrush, looks like it was done in cad.

Oh i remember your bicycle tutorial :stuck_out_tongue:
I really love the mini van,keep up the great work!

I would love to see people post more time lapse videos of using the shadow box. I just can’t wrap my head around it. (No pun intended) :wink:

More shadowbox play, then some mirror-weld.

Thanks for visiting nicksc, genc and Gridlost and thanks for the nice coments on the bike. That was my 3rd Zbrush project back when I had a little more playtime.
Gridlost I’ve never time lapse or otherwise recorded anything in Z but what I’m doing in shadowbox to get these is really just mindlessly masking rectangular areas on the sides and bottom of a shadowbox until I like the way it appears. Certianly nothing very technicle about it. If you’ve never used shadowbox though there is a tutorial I did up above in this thread and Etcher (Geert Melis) has some excellent video tuts on using shadowbox in his thread. http://www.zbrushcentral.com/showthread.php?161159-ZBrush-4R2-Betatesting-By-Geert-Melis. Here are a lot of shadowbox tutorial by many different artists on youtube. http://www.youtube.com/results?search_query=zbrush+shadowbox+tutorial&oq=zbrush+shadowbox+&aq=0&aqi=g1&aql=&gs_sm=1&gs_upl=19985l19985l0l22061l1l1l0l0l0l0l53l53l1l1l0

Shadow Box Texture003.jpg

Have fun brushing everyone.

Ezra

Great shadowbox works, really nice work especially on your bike!
Great to see work like this mate:+1: