I love the beta test renders! The fabric on the goggles you made look so real to me. Inspirational work!
boozy floozie: Thanks so much Mark small_orange_diamond
indeed great to be back in the Lab :D:D! Love this ZB/Keyshot thing -> much less fiddling with render passes etc -> we’ll see how it goes :D.
Morgaine: Thank you:D!!! It is great to finally be able to get some work done - glad u like, I hope to be able to post more updates on a regular basis… small_orange_diamond
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lingz57: Thanks small_orange_diamond
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!! ZBrush Rocks!!!
Ecthelion: Hey Oliver, thanks so much for the nice comment small_orange_diamond
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hope all is well on your side - hopefully you’ll have plenty of time to testdrive the new Z, the new features are so great and sooo convenient!!
Santis: Hey man, thanks for dropping me a line small_orange_diamond
-> yeah the new Z is awesome -> look forward to seeing your new stuff too :)
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remcv8: Thank you, I was very lucky indeed - all is well!!!small_orange_diamond
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Thanks for the great comment on my worx, but, just testing, hope to get some better stuff together in the next few months
Happy ZBrushing!
teddy007kong: Thanks Micah small_orange_diamond
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-> I hope to be able to get some more testing done, especially on fabric -> the fabric on the goggles was done with Noisemaker (tileable alpha in Noisemaker -> Apply to mesh)-thanks for stopping by!
Some More:
One Pass Keyshot renders with ZBrush Clay material applied
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I can’t find words. That model is so incredible!
So darn amazing!
Outstanding as aways Gert! great to see you back, cheers
Brilliant artist I’m a big fan.
Sorry to hear what happened a while ago, but glad your on the mend/all healed up.
Great artworks.
Jan19: thank you sir small_orange_diamond
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! Working hard the next Viper Angel
Stay Tuned
SolidSnakexxx: Hi Yong small_orange_diamond
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thanks so much for taking the time to check out the new stuff and drop me a line. Hope all is well on your side -> hey man, I loved your Local Class Quick sculpts
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Fernando Kuhlman: Thanks so much Fernando small_orange_diamond
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!! Hope all is well on your side -> look forward to seeing your new worx (loved Transcendence!!)
markwhitcombe: Thanks for the awesome comment Mark small_orange_diamond
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!! Yes I healed fine - thanks - now it’s back to the usual problems -> finding time to sculpt…
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Hope to post more soon… .
Love Keyshot -> everything is a quick one-pass render with some level adjustments in Photoshop since I don’t need overly realistic renders for this kind of work


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It is really nice seeing your work.
Truly outstanding
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This is beautiful work! Especially the effects on the goggles and the precious stones on the rings.
It’s stuff like this that inspires me to work harder on my ZBrushing skills. Some day, some day…
BurchigB: thanks so much for the great compliment and for taking the time to drop me a line :Dsmall_orange_diamond
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SKYWAYS128: Thank you!!!small_orange_diamond
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well, I can thank Keyshot for those nice effects! -> the metal material is a standard Keyshot material and for the stones, I played a bit with different types of procedural noise and added a bit of translucency -> basically, some fiddling until I got something that looked ok. For the larger jewel, I added a stone texture. ZBrushh is awesome —> someday… ;)
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Here’s a bit of ZModeler from the betatesting, nothin too spectacular, but I am not a very good polymodeler, was good at playing with Legi bricks though - ZModeler makes it easy.
Made some vids too —> Please take note that these are not tutorial videos, it’s a compilation of a few ZBrush history recordings while Betatesting ZBrush 4 R7 using the new ZModeler to model the Viper Angel’s weaponry. No menus, no narration. This model was made using basic ZModeler functionalities: extrude, instert edge, QMesh - fun fast, easy.see below make sure to press 1080hd for really pristine image quality.
It was great to work with ZBrush’s PaintStop again for the sketch below!
Made some vids too —> Please take note that these are not tutorial videos, it’s a compilation of a few ZBrush history recordings while Betatesting ZBrush 4 R7 using the new ZModeler to model the Viper Angel’s weaponry. No menus, no narration. This model was made using basic ZModeler functionalities: extrude, instert edge, QMesh - fun fast, easy.see below make sure to press 1080hd for really pristine image quality.
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brilliant as ever give a real insight into the strength of this new feature thank you!
What no ShadowBox?!! That’s cheating
Fab videos Sir, thanks for sharing.
P.S making the video large helps out us old folks keep up with the voodoo, appreciated.
Geert how god would I like to be this talented !!! Your 4R7 betatesting sheets keeps confirming it.
Poor Frenchy Pilou won’t be sleeping for a few days… :lol:
Great to see your experiments are still going after all these years!
As soon as I saw the preview of Zmodler, I thought, I bet Etcher makes a gun with this!
SKYWAYS128: Thank you!!!
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well, I can thank Keyshot for those nice effects! -> the metal material is a standard Keyshot material and for the stones, I played a bit with different types of procedural noise and added a bit of translucency -> basically, some fiddling until I got something that looked ok. For the larger jewel, I added a stone texture. ZBrushh is awesome —> someday… ;)
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Thanks for the explanation! Time for me to save up some pennies for Keyshot!
Great work on the assault rifle, BTW. I’ve been studying those pics for a while now, and I’m still wondering where to begin doing sculpting like that!
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ZModeler + KeyShot = awesome --> still so much to explore :D:D
boozie floozie: haha --> I think that ZModeler, especially with QMesh is a more “Hands-On” version of Shadowbox -> when I tested ShadowBox for gun modeling I did some tests with very low-res Shadowboxes to build my basic shapes :D. So glad you like the vids -> they are not very instructional, basically made them for my own entertainment (something hypnotising about those twisting flashing shapes… also, I’m very proud of the fact that I was able to get them at 1080p with a fairly good image quality - I’m really not that good with computers you know…) thank YOU Sir small_orange_diamond
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boblebain: Thanks so much for your awesome comment small_orange_diamond
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Still much more to do
Haha Frenchy will have a bit of work, I hope he’s still up for it, since he has done such an extraordinary job in the past
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dustbin1_uk: Hi Mark - thanks for stopping by small_orange_diamond
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-> yes still going after all these years, and will be for many years to come -> free time is sparse, but dedicated to working with the awesome ZBrush -> after all, ZBrush IS a piece of art in it’s own right… right? Why am I always doing these weapons for testing??? I did do the jewels, accesories, some clothing etc with ZModeler, but never end up showing that work… probably my autistic brain… .
SKYWAYS128: Yes, I would definitely look into purchasing Keyshot, that is, if you want realistic renders without having to spend too much time adjusting and combining layers in Photoshop -> and $249 is a great deal atm. I hope you got something out of the vids -> basically shows you that a bit of fiddling with extrude, move, bridge gets you somewhere along the way -> my luck that those weapons only have to look like they could work… .:)
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something hypnotising about those twisting flashing shapes…
I confess I found myself imagining a miniaturized Mr Melis riding on the back on top of the sculpt as if it was a mechanical bull ride.
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love your work,organization and your attitude to share.
I saw your videos and there are 4 to 6 steps that are the basic workflow( i guess) and repetitive…can you put that steps in some basic geometry so follow and practice with them(images or short video)?
thanks in advance
Haha Frenchy will have a bit of work, I hope he’s still up for it, since he has done such an extraordinary job in the past
I guess he will (in fact I’m sure he will) He’s always up to help the CG community, he has made thousands of translation for various software over the years. This man never sleeps, trust me !
Moreover Pilou is one of those exceptionally kind people you rarely meet in your entire life. He deserves a lot of respect.
boozy floozie: :D:D:D:D haha -> in a saloon where everything is constructed out of ZModeler shapes with bright polypaint colors (MineCraft -style?) -> ZModeler competition, the winner being the one who can ride his ZModel until it is completed -> haha awesome or nightmarish? … small_orange_diamond
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andreseloy: thank you Sir small_orange_diamond
, glad the vids are of some help! I’m not sure if I can find the time to put something together but basically:
-Polygroup: spend some time getting acustomed to creating polygroups as they are key to isolate areas on which to apply an extrusion, move or scale: you can see in the vid that I don’t use a lot of complicated techniques for polygrouping: I’m a bit emabarassed to say, that most of the time I create polygroups by clicking and adding poly per poly… .
-QMesh to do quick extrusions or punch holes
-Extrude
-Insert edges to create extra geometry
-delete poygons and bridge edges
-You can also see that I use a lot of masking when I move parts of the model -> that’s a workflow that I have become accustomed to and I use a lot -> Mask the points that I don’t want to move and then use Transpose to move, scale or rotate.
–> My best advice would be to start on a simple project and study the basic actions and see how far you get --> you will start to add new techniques or try out new variations as you go along -> this way, you will be able to build a basic workflow which you can expand when moving on to other projects.
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Boblebain: “Moreover Pilou is one of those exceptionally kind people you rarely meet in your entire life. He deserves a lot of respect.” -> so true small_orange_diamond