ZBrushCentral

Energise´s Sketchbook (mini-tut pge 5, 6 & 17)

love the toothpick, amazing sculpt

Here is a little breakdown of my Marvelous Designer to Zbrush workflow :slight_smile:

pictures

damn, now that technique will be very usefull for my next work ! :o now i have to wait for to get the opportunity to buy marvelous designer !

wow. totally inspirational + thank you for sharing your workflow
—h

Great work!

btw… I looked up Marvelous designer… http://www.youtube.com/watch?v=RcPNWbVY7n0 That music,. wow. should be an instant hit!

I admire your skills in texturing the cloth, and the overall character looks greaT.

Hi Jonas,
Amazing work! And great use of Marvelous Designer! Cool program indeed!
I have many questions after seeing the level of detail you get. Wondering what your overall poly count was on this model, and at what level you start to add details. Im pretty new, and somewhat hesitant to add details as i see my poly count going up. How do you balance your level of detail vs. high polys?? Or do you keep pushing it til your computer just chokes?
Thanks for any help!
-Mark

Very organic!

Incredible detail!
Love it!

Cool Thread, awesome models, really like the last bug guy you made, cool final render ^^

AA MM AA ZZ II NN GG !!
Looking forward to seeing more of your work mate!

aelaraji: Thanks Adnan! More to come :slight_smile:

rjsmal: Thanks man, glad you like!

Souras Vasilis: Thanks!

Marco Splash: Thanks Marco! :slight_smile:

Mangres: Thanks Mark! Don´t remember exactly but over 150 million I think. Try to get as much detail in as you can on the lower subdivs to get good shapes. Fibers and such is best to put in the bump :slight_smile: I usually don´t go higher than 10 million per subtool but that is totally dependant on your own rig.

magicmodel: Thank you! Glad you like him :slight_smile:

BetaRayBill: Thanks!

heathivan: No prob! Thanks!

allaze-eroler: Haha sounds good. Marvelous is a great tool!

naima3d: Thanks man!

Spacecentipede: Thanx, not sure I understand your question. For this guy I used Mari for texturing. There are quite a few Udims to be able to crank up the resolution since it also was intended for promo posters. The hair and fur was created with Yeti. Sure I can look for the textures and post them.

Rhythem02: Thanks man :smiley:

mikeyang14: Thank you!

dblackwell_22: Thanks!

turbocop99: Thanks! Glad I could help :slight_smile:

Nolan_R: No prob!

Sho3d: Thanks!

Shilin_Li: Nope, but you can get them on surfacemimic :slight_smile:

Matchbox: No problem :slight_smile: Thanx

Dman3d: Thanks Dustin!

Great stuff Jonas! Let’s do another trailer soon :smiley:

WOW!! jaw dropping work! i have tryed to do the zremesher instant quad trick at a MD trimesh in zb . but cant keep the mesh border untouched. even with the preserve borders on.:D:+1:

Hi, Energise! Outstanding work, incredible details! Thanks for sharing some elements of your workflow.
Can you share tips about threads along stitches? Are they separate meshes (insert meshes with curves, needs additional work with underlying mesh for every stroke)
or maybe done with simple alpha(needs crazy resolution, and no masks for texturing)? Thanks.

Imponerande modell!
Good work :slight_smile:
/peter

I love your tutorial.But there is a problem.How can you zremesher with uv***65311;I sought for a long time.But found nothing.
Once again thank you for your sharing.

morrisCowboy: Thanks! I bet we will :wink:

digitalmind: Thanks man! Yeah it is not 100% perfect but still very handy. I always clean the borders in Maya afterwards.

yurii: Thanks! No problem :slight_smile: Yeah, for this sculpt I went with the “crazy resolution” option :stuck_out_tongue: I get my masks either by polypaint at the same time as I sculpt the stitches or if I forget I can always handpaint them later using a cavitymask to secure the borders.

coolkonrad: Tack så mycket :slight_smile:

demonhughes: Glad to help! When you zremesh the UVs will be destroyed. What I do is use “transfer attributes” in Maya to transfer back the UVs from the triangulated model to the zremeshed one. Hope it makes sense :slight_smile:

Hey guys!

I recently worked as character artist on a short film called “State Zero”.
The movie is written & directed by Andree Wallin (originally a really awesome concept artist, http://andreewallin.com/).

My job was creating all CG vampires to be integrated into the live plates.

The VFX was done by the talented people at Black Studios http://www.blackstudios.se/.

I am also printing a 40cm (16inch) tall version of this particular vamp using the Form 1+ :stuck_out_tongue:

I will post pics of it once it is finished!

Below are some renders of the main vampire and also the movie :slight_smile:




Attachments

Great monster!:+1:

Very cool. Would love to see the big printed version!