This is brilliant
Fishsticks: Thanks!
Dman3d: Thanks mate! I´ll fill up with some screengrabs and “marvelous to zbrush” stuff if it would be interesting
ricor: Thanks Ricor!
mad-one: Thanks Patrik! Just way when!
Gerson Rother: Thanks man!
linusing: Thanks!
I was asked to post some breakdown stuff on this guy so I´ll try and upload as much of the process as I can this week
Here is a first ZB grab with some of the tools I used.
I´m a big fan of noisemaker along with MorphTarget. So easy to get fast tilable details in place and then just mask them where you want it!
I am also a huge user of Surface Mimics 3D Scans! Love them!
Best wishes,
Jonas
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Thank you for this!
Thank you for such a wealth of information!
Keep being you and keep sharing…
We all Love it!
Cheers,
~MAH~
This is absolutely amazing
Would you mind sharing those cloth alphas maby? Superb work. Congratulations.
wow; simply outstanding!
Nice work!
Kul att se dig igen Jonas, har funderat på vart du tog vägen!
Ser sjukt snyggt ut, välförtjänt top row
great job Jonas, love the shaded renders
Mahlikus The Black: You are too kind MAH Big hugs!
will2014: Thanks man!
CarlForsberg: Thanks I think Paul Callender at Surface Mimic will tear me a new one if I give his scans out for free
But the leather one is called “leather_bag_roughleather_d” and the cloth is called “wrinkles_BedSheet_SmallWrinkles01” and can be purchased from his site at a very low price for the awesomeness they bring in their wake
Flipper: Thanks Flipper!
Bryan: Thanks!
Santis: Detsamma! Har varit lite usel att posta kanske Ska bättra mig! Stort tack!
Intervain: Thanks Magda! Glad you like them
Here is a little breakdown of my Marvelous Designer to Zbrush workflow
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Turned out to be really interesting. Cheers
Amazing work! Looks beautiful!!! Thank you for sharing all these techniques and tricks!
Can you share your the alphas, thank you very much.
impressive
thank you for the making of
Interesting workflow, thanks for sharing it.
Absolutely awesome work!
Thank you so much for sharing info about your techniques. I’m currently developing my own MD to ZB workflow, so these tips are very relevant and very much appreciated.
Amazing work! thanks for the breakdown
thanks for sharing. it’s really amazing!
Amazing Model, well deserved top row.
Hey dude! awesome stuff!
Can you explane your pipline? I see you make it for cinematic. As usual i create base middle poly mesh, then uv it, then go to zbrush and detail it, create displacement and bump maps, textures(diffuse, spec, glossiness, sss maps etc) and render into Vray.
You create all cloth patterns into Zbrush, why you dont simply create it with vray materials? I dont think you put 100 million polys model into vray.
How did you create textures? As usual i use zbrush polypaint with photoshop. Is everything in your guy polypaint?
About uvs. I saw how many guys make textures for very small elements. Its simply materials. No diffuse testures, spec or something. Did you unwrap every small element and create textures for them?
Hair and fur. Is it photoshop or hairfarm or something?
Can you show your textures please? Very intresting.
Thanks dude!