ZBrushCentral

Dynamesh sketchbook

Thank you Pablo.
And thanks also for all the rest you did and brought to the community. You are one of ZBrush’s bright stars.

One thing, a detail: I would love to download these so I can watch them when I am not connected to the Internet. I would not mind to pay something for them if I could, say, download them from gumroad, just like your fantastic rock brushes.
Keep these tutorials on your site for free, and offer them for download on gumroad. This does not change anything for what you do right now.

Of course it’s up to you to decide.

Awesome work!! Thanks for sharing!

Thank’s for your effort.
Only one question:what about the process part to obtein UV?( iwould be able to paint UV in substance painter)
Did you use retopologize the mesh after boolean?
I tend to use Dynamesh and then zremesher, but sometimes loss the detail and hard edge…
Some tips?
Bye
Leo

I second that question. How do you create production (game) ready assets from these booleans?
Clean topology, clean UVs. Any shortcuts or fast lanes you take on this route?

Or is it plain old manual labor - which means doing the lowpoly asset from scratch with no such aid as one would get from using the proven sub-d-modeling workflow (start with a medium-poly blockout, develop the high-poly and the low-poly from it).

Edit: btw. I cannot buy your Advanced Zbrush Brushes - there’s an error with paypal blocking the process. I wanted to leave you a little something for these great tutorials.

I just realised the series made it to the TOP ROW! Thank you so much for the feedback guys and for sharing this!

@MetinSeven You’re very welcome! I’m really glad you enjoy all the updates :wink:

@nebular My pleasure, thank you for the kind words.

@Marzalet Awesome! let me know how you go.

@Erik Heyninck Thanks for the kind works mate! and thank you for the suggestion, much appreciated! I did have something similar in mind but I took your suggestion and merged it with my original idea. Now you can download all the HD videos for $5 bucks, but I also added a ‘Digital Mystery Box’ with some additional content with the download, for those willing to ‘risk it’ hahaha:

BooleansMysteryBox.jpg

@nickz Thanks Nick, it means a lot. Glad you like it

@marciani @MarcSper you’re welcome! To make UVs, I think you can’t beat the manual retopology workflow, but there are some interesting workarounds to produce UVs. You can, for instance, make use of the polygroups generated at the time of making the boolean mesh and use the Frame mesh option (under stroke palette) to create curves around the edges and then use those curves as guides for the ZRemesher. You can also separate the resulting boolean mesh into parts based on the polygroups and use the UV master to handle them separately (the downside is that you end up with multiple maps for a single object). I hope this helps.

@MarcSper It might be something to do with your browser, could you try perhaps a different one? I’m setting up a Gumroad and Cubebrush account to give people other options in case the current one fails, I’ll let you know when they are up in those sites. cheers!

Thanks you, Pablo. And an extra merits an extra.

And… let’s not spoil the fun and keep the content of that digital mystery box a secret.
Let’s just say that this alone is worth those $5.

thanks!

Hey guys, I just wanted to share with you some of the work I did for the Stylisation Chapter on the 3D total book: The Artist’s Guide to the Anatomy of the Human Head

I use ZBrush to produce 7 expressions and wrote about some tips to portrait human emotion over 14 heads (7 male heads and 7 female heads)… It was a very cool and refreshing project to work on. I’m going to leave a couple of my favourites here… but if you want to check the full selection, I made a dedicated page on the ZBGs HERE

Hope you guys like them!

Expressions_Male_SURPRISED.jpg

Expressions_Female_FEAR.jpg

Expressions_Male_ANGRY.jpg

Expressions_Female_SAD.jpg

Expressions_Male_DISGUST.jpg

Attachments

Expressions_Male_SURPRISED.jpg

Expressions_Female_FEAR.jpg

Expressions_Male_ANGRY.jpg

Expressions_Female_SAD.jpg

Expressions_Male_DISGUST.jpg

the eyes on these are haunting, nice work.

Work in progress for a character/scene I’m working on…

MossCollector01.jpg
MossCollector02.jpg
04.jpg
03.jpg

Attachments

04.jpg

03.jpg

MossCollector01.jpg

MossCollector02.jpg

Hello Pablander.

This creature is very well done, it looks like a warrior sentinel on a track.

If I had to meet it in a forest I shall be wary of it cause it’s surely as agressive as it’s cute. The render is great.

Good job as always :wink:

@Modelifier: Thanks! I’m glad you like it. I’ll post more progress soon.

Look at the face on that - hehe, it’s great.:+1:
Love the facial expressions posted earlier too.

P.S I saw you the other day on Youtube , I waved but you didn’t see me.

@boozy floozie: thank you! glad you like it. Did you see the video with Jazza? or somewhere else?

Hey guys! Here is the reason I’ve been a bit quiet around here lately… I just finish a brand new set of ZBrush Materials and Render projects and I want to share with you some of my favourite results/renders from testing the Materials…

ALL of these images were generated from project templates from the pack and they are single pass Best Preview Render from ZBrush 4R8 (basically screenshots that I cropped to remove the UI bits):

ZBrush_FORM_Materials_Pack_Sample_BPR_Render.jpg

ZBrush_FORM_Materials_Pack_Sample_BPR_Render2.jpg

ZBrush_FORM_Materials_Pack_Sample_BPR_Render7.jpg

ZBrush_FORM_Materials_Pack_Sample_BPR_Render3.jpg

ZBrush_FORM_Materials_Pack_Sample_BPR_Render4.jpg

In the pack I’ve included materials that mimic the resins of the Form 2 3D printer so that you can have a cool preview of how your models might look like when printed in a particular resin. Here is an example of my Franky character in ZBrush and the 3D printed version with the Black Standard resin:

real-vs-printed.jpg

If you’d like to know more about the ZBrush FORM Materials pack, here is a link to the page I created for it (click the image).

ZBrush_FORM_Materials_Pack_Included_50_materials.jpg

(Use the code CYBERMONDAY17 on check out for a 50% off discount - valid until 01/12/2017)

Hope you guys find this useful.

Cheers!

PS: let me know when you produce some renders using the project materials, I’d love to see what you guys come up with!

Attachments

ZBrush_FORM_Materials_Pack_Sample_BPR_Render.jpg

ZBrush_FORM_Materials_Pack_Sample_BPR_Render2.jpg

ZBrush_FORM_Materials_Pack_Sample_BPR_Render7.jpg

ZBrush_FORM_Materials_Pack_Sample_BPR_Render3.jpg

ZBrush_FORM_Materials_Pack_Sample_BPR_Render4.jpg

real-vs-printed.jpg

Ooh these materials look lovely!!
Took some time out earlier to go through your fabulous website and I’m just about to sit down with a cup of tea and try some of your brushes.
Thank you good fellow.

@boozy floozie: thank you! glad you like it. Did you see the video with Jazza? or somewhere else?

Yes that’s right the video was with Jazza - he was visiting your studio.

@Pablander These look lovely! It’s always a pleasure to read one of your posts.
Often results in learning new & interesting ways to use & combine features inside ZBrush! ^^

@boozy floozie: Glad you like them! I’d appreciate any feedback you have on the website. Let me know how you go with the brushes! BTW: I love you latest piece ‘Ego’!

@Sudhan Thank you for the kind words. Very encouraging! I hope to see some of your renders with the materials. Cheers!

Hey guys! I got a new ZBrush guide for you… this time I’m sharing a very cool technique that I’ve found to be very efficient to produce concepts and flesh out ideas for hard surface modeling projects.

Here are some images I made using this technique (here is the link to the guide on the ZBGs):

ZBGs_Organic_Hard_surface_modeling_rendered.jpg

helmet-2-render.png

ZBGs_Organic_Hard_surface_modeling_ship_sample.jpg

and here is the second helmet with some render variants using the FORM Materials pack:

Hope you guys find this guide useful!

cheers.helmet-2-render.png

Attachments

Hey guys, happy new year! I wish you all the best for this 2018.

I just wanted to let you know that I have updated the ZBrush Materials FORM pack with 16 additional materials that mimic the recently released ‘Color Kit’ resins fromformlabs

ZBrush_FORM_materials_pack_Update_matcaps.jpg

As well as two new project/materials to render a model with textures/polypaint and a ‘night vision’ render like this one (all within ZBrush 4R8 in a single BPR):

Nocturnal_Sample.jpg

I hope you find this useful.

cheers!

Attachments

Nocturnal_Sample.jpg

It’s being a while since I made one of this. Here is a Photoshop speed painting concept based on a ZBrush sketch with a rough polypaint pass.

creature-concept.jpg

Attachments

creature-concept.jpg