ZBrushCentral

Dynamesh sketchbook

also… here is a short GIF with the main steps of the sketching process:

white_ruminant_process.gif

Hey guys. I just wanted to share the final image of my Moss Collector project!

It is a relatively low poly scene rendered in real-time with Marmoset Toolbag 3. I created the entire scene in ZBrush including high-res models and retopology before exporting to Substance painter to make the textures.

I’ll start collecting WIPs and other bits and pieces to put together a full breakdown of this piece if you guys wanna a see some ‘behind the scenes’. Hope you guys like it!

The_Moss_Collectors.jpg

Attachments

The_Moss_Collectors.jpg

awesome, a breakdown would be much appreciated indeed :smiley:

The breakdown of the Moss Collector is almost ready, I’ll post some bits tomorrow here and the full set of images on the ZBGs. in the meantime, here is night shot version:

The_Moss_Collectors_final_Night_Shot.jpg

Attachments

The_Moss_Collectors_final_Night_Shot.jpg

1 Like

Here is the full breakdown of the moss collector: http://www.zbrushguides.com/project/the-moss-collector/

All the modeling, sculpting, posing and scene layout was done in ZBrush. For texturing, I used Substance Painter and Marmoset Toolbag 3 for rendering.

The_Moss_collector_process_overview.jpg

Attachments

The_Moss_collector_process_overview.jpg

Thanks a ton, as much usefull as inspirational

Waiting for your next artwork :slight_smile:

Very nice walk through. Curious what advantages you find rendering in marmoset over keyshot?

@Dolikrane Thanks mate! glad you like it.
@boozy floozie Glad you like the walkthrough. I love Keyshot as well, I just find Marmoset Toolbag 3 incredibly useful to develop the look and feel and play with the lights. Also since I included substance painter in my workflow, I found the material setup in marmoset much faster than keyshot.

I just finished a new tutorial on creating a Rope Curve Brush in ZBrush 4R8 that I thought you might be interested in:

ZBrush_Rope_Curve_brush_02.jpg

ZBrush_Rope_Curve_brush_03.jpg

I know that the process of creating a rope in ZBrush is probably well documented and widely available as a resource, but the method in this tutorial might give you ideas to create something else :wink:

hope you like it.

Cheers.

Cool trick with the rope work cowboy.
Whilst I knew about IMM’s and uv’s I had no idea that uv’s were maintained this way on welded curves.
As always thanks for sharing:+1:

Congrats on being so popular woohoo ;D

Well deserved! Hope that really pays!

Pablo,

I am not the least surprised that you are at the top of the heap. Your work has been a huge influence on my own. Your guides, tutorials and models are sublime. Hail to the king!

well deserved!

Congrats and thank you for the great video!

Most people using zBrush, will sooner or later be helped by your generous tutorials and materials.

Thank you very much for all the years of help.

Most deserved Top Row in a long time!

great works I love how you do the compositing I would like to know how to do that do you have like a tutorial to do that with keyshot render? thanks

Good work mate, I’m posting here so I can have a marker to check out some of your tutorials for later.

Thanks! :sunglasses:small_orange_diamond:+1:

Thanks so much guys! I still can’t believe this thread made it so far! I’ve been without internet for a few weeks which is why I haven’t properly responded, but I am truly honored to be featured in such a way. Thanks again!

Also, I had the pleasure to be part of the BETA team for ZBrush 2018 and watch talented artists create amazing stuff with the new features.
I’ll try to put together a few breakdowns of the images I made, so you guys can get an idea of how I used the new features. Here are some of the images (early tests) created with ZBrush 2018 - First Batch (Tutorials, guides, and breakdowns coming soon):

Mostly Sculptris Pro:
ZBrush2018_PabloMG_patience.jpg

Sculptris Pro and deformers:
ZBrush2018_PabloMG_bugball.jpg

Just another test with this bug
ZBrush2018_PabloMG_bug-display.jpg

A bit of everything: Sculptris Pro, Deformers, PolygroupIt, curves new additions, etc.
ZBrush2018_PabloMG_psychedelic-tree.jpg

Sculptris pro (testing Skanehook brush and spiral brush)
Pablo_Munoz_Skull.jpg

Mainly Sculptris Pro and the smoothing/break feature.
ZBrush2018_PabloMG_splash.jpg

Attachments

ZBrush2018_PabloMG_patience.jpg

ZBrush2018_PabloMG_bugball.jpg

ZBrush2018_PabloMG_psychedelic-tree.jpg

Pablo_Munoz_Skull.jpg

ZBrush2018_PabloMG_splash.jpg

ZBrush2018_PabloMG_bug-display.jpg

Hey guys,

Just a quick update on the zbrushguides.com website: Unfortunately, the ZbrushGuides.com website was attacked by a malware and I had to take it down for a while but it is now back online again. Little bits and pieces of the content in some guides are missing so I’ll be re-publishing stuff on a new platform as I start to migrate the content to a more reliable service (just letting you know in case you experience errors or missing images). However, the latest guide is still working and is all about ZBrush 2018! so here is the link:

ZBrush 2018 New features, tips and tricks!

Also, I haven’t got a chance to post the more ‘polished’ pieces I made with the ZBrush 2018 so I’ll try to share the final pieces from today and I’ll add some breakdowns later if you guys are interested. for now here are the ZBrush 2018 roboto ZB18 and a gif for the compositing of the render layers:

Roboto:
ZBrush2018_PabloMG_robot.jpg

ZB18 compositing:
roboto_compositing.gif

and if you are curious, here is timelapse of the fill sculpting process (link to vimeo):

and a sci-fi scene that was really fun to do, using various of the new tools in ZBrush 2018:
ZBrush2018_PabloMG_wreckage.jpg

Attachments

ZBrush2018_PabloMG_robot.jpg

ZBrush2018_PabloMG_wreckage.jpg

That sci-fi scene looks so epic, a new favorite!

@sadicus: thanks mate! glad you like it.

I just uploaded the Sci-fi scene to my ArtStation and I added a gif with the process of compositing the layers in case you’re curious.