Dynamesh sketchbook

@Erik Heyninck - Thanks so much for the feedback mate! I truly appreciate it and I’m glad you’ve found the information useful.
@jaran - Absolutely, I’m not a ‘hard surface’ modeler myself, but the idea of the Odd Spirits Of Z project is to fill in gaps in different areas so I might bring in an expert, that can show us some good workflows :wink:

I put a bit of extra work on the final character from the Clothes & Drapery course and place him into a scene. hope you guys like it:

OSOZ_Clothes_&_Drapery_Course_Character_scene02.jpg

Slightly different angle and composition:

OSOZ_Clothes_&_Drapery_Course_Character_scene01.jpg

The ZBrush model (every part is 100% done within ZBrush):

005.jpg

012.jpg

009.jpg

008.jpg

Some other shots from Marmoset:

OSOZ_Clothes_&_Drapery_Course_Character_06.jpg

OSOZ_Clothes_&_Drapery_Course_Character_02.jpg

OSOZ_Clothes_&_Drapery_Course_Character_03.jpg

That’s it for now. If you want to see a particular skill, subject matter or ZBrush feature in the next course from the Odd Spirits Of Z Project, you can cast your vote here.

Cheers!

PS: I’m going to do a live stream (probably twitch) to show the tips and tricks for grooming I didn’t get a chance to show during my ZBrush Summit presentation. I’ll post the time here and in social media later on.

Attachments

OSOZ_Clothes_&_Drapery_Course_Character_scene02.jpg

OSOZ_Clothes_&_Drapery_Course_Character_scene01.jpg

005.jpg

012.jpg

009.jpg

008.jpg

OSOZ_Clothes_&_Drapery_Course_Character_06.jpg

OSOZ_Clothes_&_Drapery_Course_Character_02.jpg

OSOZ_Clothes_&_Drapery_Course_Character_03.jpg

Here is the creature I made for my ZBrush Summit presentation this year:

Lost_Creatures_Capra-audax.jpg

Lost_Creatures_Capra-audax_close-up.jpg

Fibermesh-subtools-creature.gif

Presentation_lost-creature_grooming.jpg

Attachments

Lost_Creatures_Capra-audax_close-up.jpg

Presentation_lost-creature_grooming.jpg

Hey handsome, love the beard and your eyes.
Wonderful presentation at the Summit Mister:+1:
Has the species got a name?

@boozy floozie - haha thanks mate! glad you liked the presentation. Yes I just put two scientific names together (a goat and a spider) and this came out: Capra-audax but someone in facebook called it the Spider-Ram which I think is more catchy haha

Amazing work you do always man! I´m a huge fan of Zbrushguides too! :slight_smile:

Hey guys, I finally had some time to finish my ‘Humanzee’ project I showed during my ZBrush Summit presentation. Here are a few renders and WIPs:

humanzee_render.jpg

humanzee_alternative-render04.jpg

humanzee_alternative-render01.jpg

ZBrush-structure-render.jpg

There a few more shots and close-ups here

PS: I also made a recap of my experience at the ZBrush Summit that you can check out here. And also in response to some of the questions, I got about my Cintiq Pro setup here is a quick review as well…

Cheers!

Attachments

humanzee_alternative-render04.jpg

ZBrush-structure-render.jpg

humanzee_alternative-render01.jpg

Awesome Pablo :slight_smile:

Fantastic as usual!!

Mindblowing.
Why did you choose Toolbag for render like this? Amazing result.
Turntable render in Toolbag would be also great to show :wink:

…human! :sunglasses:

You’re an inspiration man. Fantastic work. I love the lighting and the feel of the shots, specially the warm tones.

Love the concept and the execution is fantastic. Congrats!

fantastic!
made my day!

Thanks so much guys!

@AbbY-Art - Thanks mate glad you like it!
@Totyo - Thank you I appreciate it!
@nebular - Thank you. I use marmoset because it is an awesome ‘look dev’ tool. once you have your materials and textures setup, playing with the lighting is just glorious!
@Namenlospplal - Thank you, it means a lot. I’m glad you like the result!
@regmonroe - Thank you so much! I’m glad you like it!
@andreseloy - Cheers! glad you like it.

As I promised, here is a very small breakdown of the lighting for this piece. I had to make the GIF very small in order to upload it, but you can check a larger version on my ArtStation here (bottom of the page).

Humanzee_lighting_process_small.gif

I really appreciate all the feedback. Let me know if you are interested to see something else about this project!

Cheers.

Hello pablo, this is great work!

How did you manged to create the fibers from the cloth. Do you have some specific recommendations regarding create alphaplanes converted from these furstrips, especially for gameart?
I would then reuse two alphafibers for all cards. Do you have something else in mind?

Keep on creating great Artworks!

Many thanks,
Thomas

I love the quiet poise of the whole pose. Were you consciously referencing John Malkovich?

@Cody - Thanks! glad you like it. For the fibers on the cloth/scarf, I actually used fibermesh and played with the coverage and segments to keep a good balance between the look and the poly count.
@Rory_L - Thanks you! no, not really I didn’t reference anything except the Chimpanzee head and the anatomy that I was originally using to study haha

I just wanted to drop you guys a line in here, because I just published a new tutorial on the ZBGs that I think some of you might find useful. Is a bit abstract but I think very relevant for anyone new to ZBrush, here it is:

How-I-learned-zbrush_FI.jpg
(Click image to watch video.)

Also, I recently started streaming on twitch some ZBrush sessions, and the very first Livestream is a continuation (PART 2) of my ZBrush Summit Presentation where I show some of the tips and trick I didn’t have time to show during the summit. If you want to check it out you can find it on my channel here: Pablander Twitch - Here is the Zombie we worked on today’s livestream:

zombie-zbgslive02.jpg

hope you guys find this useful!

Cheers.

Attachments

zombie-zbgslive02.jpg

Mr Pablo,
Loved the new video and the food for thought.
I for one argued the case that the ‘lazy mouse’ moniker should be changed to the ‘indolent rodent’ but my pleas went unheeded.

One learning approach does not suit every user - a 2d user beginning ZBrush may find that shadowbox offers a more intuitive way to create starting forms being that the system is analogous to 2d projections in 3d space whilst a traditional sculptor might find that zspheres or zbrush’s mannequins are analogous to to creating armatures to assist with the fixed placement of bony landmarks and gesture. In this sense learning should begin with an artist’s natural proclivities except of course debauchery or idleness.

With regard Shadowbox - ‘Figure Drawing for All It’s Worth’ by Andrew Loomis first published in 1943 demonstrates the shadowbox principle under the title ’Outlines in relation to solid form http://i.imgur.com/aLvgo.jpg

Your Twitch channel I have bookmarked and look forward to dropping by.

@boozy floozie - Thanks so much for your feedback mate! I’ve always appreciated your well written and thoughtful insights.

I have finished and published the second part of the beginners series on ‘How I learned ZBrush’. This time the second part video ‘Filling The Gaps’, is less abstract and with some more actionable/practical advice. You can have a look at it here:

How I learned ZBrush PART 2: FILLING THE GAPS

filling-the-gaps_how-to-focus-your-zbrush-learning_curve01.jpg

I hope you guys find it useful!

Cheers.

ha ha love it! :slight_smile: