a couple updates. still noodling out what the critters look like.

good skill!
wow awesome dude
thanks dudes!
Very nice mate, care to share how you sculpt the wrinkles?
For the wrinkles, it’s a 2 step process. I select the standard brush and assign one of the default wrinkle alphas (alpha 58). Then in the alpha settings, under modify, I set a blur value usually between
5-10 (this will vary based on the resolution of the mesh and the size/scale of the wrinkles you want). Set the stroke type to spray, and Zsub using a low pressure. Even though the stroke is set to spray,
I still drag the brush along the surface, and cross over with controlled directions. After I go over the entire mesh, I then manually go over the exisiting wrinkles with Dam STD brush with various intensities
and sizes depending on the area. I hope that helps?
Yes it does, thank you
finished sculpt. a little bit rough in certain areas, but these guys are so small I can’t put much more time into sculpting.
Love this guy!
refined some of the forms in the sculpt before texturing and rendering. I’ll post more full body stuff and some breakdowns soon.
finishing up my current project, going forward I would like to do some hard surface stuff that I started sometime late last year. Still designing the arms.
Really love this latest design and render. Very rad!
nice works . just watched all the pages and enjoyed. keep them coming
thanks guys!
awesome!!
Freaky small_orange_diamond
awesome~~