ZBrushCentral

Corpus works

a couple updates. still noodling out what the critters look like.

tiny_dancer_wip5.jpg

good skill!

wow awesome dude :smiley:

thanks dudes!

Very nice mate, care to share how you sculpt the wrinkles?

For the wrinkles, it’s a 2 step process. I select the standard brush and assign one of the default wrinkle alphas (alpha 58). Then in the alpha settings, under modify, I set a blur value usually between
5-10 (this will vary based on the resolution of the mesh and the size/scale of the wrinkles you want). Set the stroke type to spray, and Zsub using a low pressure. Even though the stroke is set to spray,
I still drag the brush along the surface, and cross over with controlled directions. After I go over the entire mesh, I then manually go over the exisiting wrinkles with Dam STD brush with various intensities
and sizes depending on the area. I hope that helps?

Yes it does, thank you :slight_smile:

finished sculpt. a little bit rough in certain areas, but these guys are so small I can’t put much more time into sculpting.

tiny_dancer_wip6.jpg

critter sculpt rendered in vray.

Love this guy! :+1:

refined some of the forms in the sculpt before texturing and rendering. I’ll post more full body stuff and some breakdowns soon.

Some full size renders and a breakdown of the maps (color, gloss, reflection, scatter).

finishing up my current project, going forward I would like to do some hard surface stuff that I started sometime late last year. Still designing the arms.

mech_wip.jpg

Really love this latest design and render. Very rad!

nice works . just watched all the pages and enjoyed. keep them coming :+1:

thanks guys!

changing the mandibles that hold up his sides to tentacles that match his tongue, but mostly done.

awesome!!

Freaky :+1:small_orange_diamond:+1:

awesome~~