You’re welcome
very nice work…How did you do that design pattern embroidery on cloth? It will help me to improve my current project…Besides Great Job
Thank you I’m guessing you’re referring to my older sculpt of that fantasy guy. All i did was use an alpha with the masking brush. Invert the mask and just inflate.
Requires that you have enough polys to pull it of though.
Hope that answers your question
I was hoping i could get some advice from someone who works as a freelance artist.
I was asked about prices for my models and i don’t know what would be appropriate to ask for.
So if anyone could give me a rough estimate i would be very gratefull.
hey Carl,wassup buddy?how you doin’? .I know someone who can help you.his name is Filipe(Lee)Magalhaes.He’s one of my best friends(also my teacher:D).He has been working as a Freelancer for a couple of years.I’m pretty sure he can help you.Here’s his email address:
good luck my friend.small_orange_diamond
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Hey Diablo. I’m good, keeping busy Thanks a lot for the help! I’ll send him an email then.
Cheers man
This is my latest project based on the concept art by Dii.
Here is a link to the image i used as reference: http://www.pinterest.com/pin/468867011177349774/
(he requested i not link to his blog)
It’s still a WIP and i plan to texture it sometime soon. As well as fixing some things Dii pointed out in his feedback.
Most challenging project yet, but surprisingly i did not run into as many problems as i usually do when modeling.
Been more or less a smooth ride which is kind of unusual for me.
Also i’m sorry to say i did not get accepted to the 3D art/game development school i applied for. A bit bummed about that but what are you going to do.
Anyway, Comments and critique are as always greatly appreciated. Thanks for watching.

HOLY COW!!! This is just incredible! Great detail! This is solid.
hey man,I’m so sorry to hear that. anyway,this work is stellar as always.love his armor details.I think this one is some kinda ancient mechanical warrior or something.waiting for the textured one.thanks for sharing buddy.
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Sorry to hear that ,everything doesn’t always work out (like you need to hear that) but let it fuel you! Have you ever seen that pile of rejection letters to Todd McFarlane from Marvel. Keep doing what you are doing and you will do just fine.
Thanks for the encouraging words guys. Glad you like it.
Regarding the school, there is always next year. And i got plenty of learning to do on my own trough the internet.
Your comments give me confidence boosts and i truly appreciate them.
Cheers
That’s the spirit bro. I’m pretty sure you can do it.Good Luck & Keep up the great works buddy.
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Great work! love the design!
Thanks man. glad you like it. Yes the design is really cool. I wish i came up with it but all cred to Dii who made the concept.
looks cool !!
Awesome work!
Thank you guys
Very nice work Carl. I like it alot.
Thanks Ghostman
So this is a Zbrush render of the textured version of my latest project. With some minor tweaks and improvements. (hopefully)
I have been spending much time trying to wrap my head around rendering in Maya. Can’t seem to figure out how to get good results using displacement, normals and texture maps yet though.
But i plan on using this guy as a guinea pig when trying to learn how to make low poly meshes for animation. Hopefully i’ll have some more renders coming soon. This render was just a bit of evening relaxation.
And i really need to be more organised in Zbrush. 128 subtools and 34 million polys gets confusing real fast.
Anyway comments and critique are as always most welcome.
Thanks for watching.