ZBrushCentral

Carl's sketchbook

you did a great job man.looks amazing.Good luck for making lowpoly but you must be very patient.it’s a little bit confusing at first.:+1:small_orange_diamond:+1::wink:

I like it :slight_smile:

Thanks guys :slight_smile:

Great work you did there :+1:

Thanks man.

Have done a lot of hard surface stuff lately so i thought i would try my hand at some creature sculpting.
Still needs some polishing but i think i’m just about done with the sculpting part.

This is just a quick render in Keyshot with some post work in PS. A textured version and a turntable are coming soon.

Comments and critique are as always greatly appreciated.

Thanks for watching.

Hi carl , nice job man.great details.like the render.;););):+1:

I like it alot Carl. Very cool. :cool:

cool and solid work !

Thank you guys :slight_smile:

Damn! The amount of progress you’ve made over two pages is insaaane! Really great stuff, keep 'em comin! :+1:

Very nice. :+1:

Thank you very much kaisaose and haz3y!

Really cool, i love his forehead armor thingy!!

Thank you Clintus Maximus!

Used my latest creature sculpt to try and create my first low poly real time character.

The goal was to learn how to do manual retopology, UV mapping and baking textures.

It’s far from perfect, but considering i had no previous experience when starting i’m happy with the result.

Going to leave it here and move on to something new now.
But comments and critique are very much appreciated and if anyone got any tips i will try to apply it in my future projects.

Thanks for watching.

Incredible result for the first time man.waiting for your next works.good luck.:wink:

freakin awesome, dude. That low poly model is legit!

Amazing work man… it is cool to see your improvement from the first page to the last one… Each page is like a big step from the last one.

Congratulations…

Very good transition to low poly. I would add a little more in the spec map to make it pop. Good work. :+1: