ZBrushCentral

busts wip

i take those precious critics to refine her, as you’re right, i’ll try to keep some chosen fatness!
i’m using as much as possible my Blender very basic rig that’s why shoulder, or elbows have sometime this effect… when i prepare for a 3dprint; i work details in Zbrush.

eyebrows testfrazz-girl2.28.jpg

she’s going to finish in Aubade clothes…frazz-girl2.33.jpgfrazz-girl2.35.1.jpg

Sexy renders :slight_smile:

yes, i try Icebox64, thanks!
well, i now can avoid MA button!frazz-girl2.37.jpgfrazz-girl2.38.jpg

Nice! How do you make the underwear pattern? Is that sculpted or just a texture?

Yes, its only based on textures with pictures i found on the web. i’m working on a printable version; i use texture as polypaint, then mask with intensity, it works fine.

Xada: why always doing so dark images/renders?
I can understand that you are working on a specific image style, but you should also posting ZBrush screenshot to have a better comprehension of the model, then providing better critics :slight_smile:

You’re right!
i’m gonna post zbrush screenshot tonight i hope.

well, here is a pure Zbrush screenshot, with the fine lace projected in geo. hope crits will be easier;

frazz-girl2.00zb1.jpg
Edit: Totyo, i have an issue i don’t understand. i’ve used this basemesh earlier for an other model, and i was able to export/ pose with my Blender rig, and import: the mesh was getting the pose. with this one (i did a zremesher, but i think it’s not the problem) when i import, the model is replaced…then i can’t use my high res levels…i’m sad…
I often pose in Blender because i find the subtool posing boring…

Very good production process!!

Lovely lady!

I can see the Frazetta influence.

My crits:

I think the arms are bit short, quite a bit. I do this all the time.

It comes from you being tied to that pose too much. How tall is she when she is actually standing up without that arching back? Straighten her up and then figure the length of her arms/other anatomy landmarks.

Another fault I do all the time, being lazy with reference. I think you are doing the same mistake. Use reference for anatomical details such as ankles and hands and knee area.

The sculpt is very beautiful, deserves to be taken up that last notch… :wink: Hope my crits are not to vague.

Takahiro Matsuhira, you’re welcome!
Thanks daidda, it’s helpfull. her harms were shorter on the first model i did. maybe it’s not enough. yes i’m trapped with this pose! and ok, i’ll try to forget my noche lightings!
:smiley:

Great model!
in my opinion the legs could need some more work, especially the knee and thigh area, where they seem to be "squetched in " a bbit…

Thanks Jake Ruppert!
you’re right. i so much love some of the works here done on legs, knees.
Human body is so interesting!

well, i tryed to work those arms, legs, knees.
she has a, hum, 20152465th new style :wink:
frazz-girl2.45z.jpg

update. some progress i guess.frazz-girl2.46z.jpg

improving some shape keys.frazz-girl2.47z.jpg

frazz-girl2.45z.jpg

Hi again, did a ps liquify pass on this, which is surprisingly fast to try out stuff with.

Not super accurate changes anatomically, just what I felt I would change, and take it as that. Keep it up, hope u dont mind, fresh eyes and so on :slight_smile:

:+1: you’re really welcome!! think i see what you mean, (something like a light gravity pass and some inflates) and will work on that this evening. i made some big updates on the further post. sad i’ve not made this “4 faces view” so that you should have use it for this corrections!thanks daidda

so!i tried this update!frazz-girl2.48z.jpg