ZBrushCentral

busts wip

Salut Xa.

Très bien mais il y a un truc qui ploc avec les mains :wink:

A++

merdouille, je vois pas…

a pause with that girl.
from a design by El Theo. il like the way he did the shapes. i love his drawings, more than his colours…http://el.theo.free.fr/
for this model, i used with a true pleasure the mix Zsphères, Dynamesh, Zremesher. I always need a low poly to use the move brush. Dynamesh was not the solution for me. now with Zremesher used when i feel i need an other topo, it’s a dream!!fb1.jpgfb2.jpgfb3zr.jpgfb5.jpg

Here are first Cycles and rig tests. the last one i used SSS.FRB11.jpgFRB12.jpgFRB13.jpg

Back to my girl, using a famous chair.SCD.jpguntitled.jpguntitled2.jpg

wow, nice work on the girl… and that gnome is great too… ha, i should sculpt more in zbrush too, again, lol… but somehow i love dynatopo in blender, and then going to zremesher… do you mix both apps strongly, or use blender mainly for rendering?

Thanks Kokoro!!
well. i do spend very much time on Blender as i like to rig and pose some models, or build with box modeling. but i’ve been stucked on 2.49b till i discovered Keyshot (and it’s price!!!) and understood i should use Cycles for the same result. so i use now the last version…but i discover very slowly all the incerdible things added since 2.49, and all the things i’ve never used!
for sculpting details (and dynamic retopology), i use Zbrush, as i don’t have to think to anything than to plug symetry and say “ok”…so i’m in Zbrush for: sculpting details, painting, retopo, fine posing (when my rig is unable to rotate correctly a hand…), and for rendering or printing, Decimation master.
but Zbrush bugs are boring (must have a bug with firefox plugs???) and also i used to pose in Blender, and import in Zbrush, with all details projected. now it doesn’t work…untitled3.jpg

ah i see, yes posing is easier in blender, and painting definitely in zbrush, i do this too… oh yes, bugs every where, blender has its fair share too .lol…how about make the feet a tad more petite? imho that would look more apealing (though the size you choose is completely natural)…

you know, i defintely can’t build a really sexy girl, so i take every crits about that!!! yes i’ll change those boats!

<IFRAME class=sculpteo-viewer height=700 src=“http://www.sculpteo.com/embed/design/XJRJhnfv?bgcolor=393939” frameBorder=0 width=640 scrolling=no type=“text/html”>

a blue guy, more mix of an elf and an apache!ELFEVz.jpgELFEV2.jpgELFEV3.jpgELFEV6.jpg

…and that beast he’s fighting!diabolok.jpgdiabolok2.jpgdiabolok3.jpgdiabolok4.jpg

Hey dude, really liking the direction the girl is taking! I know this is a personal preference, but why such big areola on her? :stuck_out_tongue:
Liking the blue guy as well, reminded my of a Naavi at first glance!

I spent some time, though all the pages of your wonderful thread.
Impressive work!
The girl on the chair looks great.

Hey guys! you know how much your visit and com’ are both apricited! as my thread is not a really “zbrush powa’” one, muscles, wrinkles…THANKS so much.
i’ve changed areolas after the crit of Tomaya.

still from el theo design (http://el.theo.free.fr/index.php?static1/accueil), Meredith in progressmeredith2.jpg

some détails and colours.meredith3.jpgimage source: http://el.theo.free.fr/index.php?article30/scaphandriere

I like the work so far, looking forward to more!

thanks Icebox;
here is a 3d view:
<iframe class=“sculpteo-viewer” type=“text/html” width=“640” height=“700” src=“http://www.sculpteo.com/embed/design/xDvEjGRK?bgcolor=383838” frameborder=“0” scrolling=“no”>

and some Cycles renders.
the model is ready to print ! (link into the 3d view)meredith11.jpgmeredith12.jpg