ZBrushCentral

Blend Shapes Export - Information, Installation and FAQ

Could you upload a higher resolution version of this tutorial video. 720 or 1080 would be great.

Click saving is key to iteration, so this is a welcome addition, of course 3dsmax version would be appreciated

as well as automatic map export or similar. Mudbox is certainly moving in that direction.

I am definitely looking forward to try that plugin.

nice nice nice

Hi, sorry for my bad english language, does it will be possible to use this plugin with XSI and|or Modo? XSI had blend-shapes functions too and Modo had morph maps that are simillar to blend-shapes…
Thanks.

oh, so nice, another plugin.

there also should be released a plugin called “respect” , that would allow users to receive a reply when sending a message to the link " contact us " below on the bottom of this page. I don’t know why that link exists, honestly.

If answered here though everybody get’s the answer.

Where was this a year ago? Haha could have saved me a bunch of time

I absolutely love it…
Another great way to save lots of time…

One way i could see this working for XSI is if we create clusters for the heads of our models (eyes, forehead, mouth, cheeks, nose<qtlend></qtlend>), then use the GoSoftimageLite plugin on a clone, export it to Zbrush at base level, sculpt as desired, export it back to XSI and apply the blendshapes. But without this awesome plugin, it would get tedious QUICK<qtlbar id=“qtlbar” dir=“ltr” style=“display: inline; text-align: left; line-height: 100%; padding: 0pt; background-color: rgb(236, 236, 236); -moz-border-radius: 3px 3px 3px 3px; cursor: pointer; z-index: 999; left: 209px; top: 43px; opacity: 0.9;”><img src=“http://www.zbrushcentral.com/pixo/atn.gif”>[<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>](http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_images)<img src=“http://www.zbrushcentral.com/pixo/atn.gif”><iframe id=“qtlframe” src="" style=“display: none; border: 1px solid rgb(236, 236, 236); background-color: white;”></qtlbar>

The one where he is giving a “razzberry” is refreshingly priceless. It isn’t often you see an orc making any other face than “GRWARRRH!”

Just tested it and wow will this save me a TON of time! Gotta love those killer plugins!

Woot!

although no one seems to want to provide a clear answer … keeping my fingers crossed for max , or even messiah version … endomorph + displacement woul be nice … especially since messiah is better at morphing displacement … IMHO …

just hoping for other versions …

hooo and GOZ for modo 501 …

( I’m not the first to turn my post into a personnal wishlist … but I’m gonna stay cool and open minded about it … that’s gonna set me apart ^^ )

Please add Blender SHAPEKEY support Pixologic. Shapekeys are just vertex morph targets like Blendshapes. And while you’re at it GoZ would be great for blender too. Our studio has recently switched to Blender, no more Maya, Lightwave, etc. Blender is great, fits all our needs, but support natively for blender by Pixologic would be great.

Nonetheless, this is an awesome plugin for Maya users!

Thanks. I have multiple versions of Maya on my OSX so I had to restablish the path through GoZ and it worked fine.

Can it have multiple targets to one blendshape?

blend shapes are total genius, especially with vector displacement mapping, you can literally tween between the 2 shapes and they get all the artistic integrity the zbrush artist can put into it.

Hi
about the high poly counts. how would one manage these blendshapes in Maya with the high poly counts? specially if the machine being used is not all that powerful?

I like this,very funny.:lol: :lol: :lol: :lol: :lol: :lol: :lol:

I will be also very happy about a GOZ and blendshape-exporter for Blender.