Thanks man I appreciate that
Thanks for answer :))) I hope Patton will answer too
I donāt know that someone answered you, but I found that the rendering of the movie was 1 frame - 100hours !!! Really AMAZING.
Oh, so it only took them 73820160000 hours to render it out cool.
He he, probably yes on one computer, but I also found that for rendering of the movie was used 3rd largest computer system in the world (WETA Digital), which consists of 10 000 quad core processors with 108 TB of RAM memory :))) That information blew me away from my PC
Hi Patton!!!..Your work is a great inspiration!!! I am privileged to be here admiring his art.
You can check here:
or
http://www.datacenterknowledge.com/archives/2009/12/22/the-data-crunching-powerhouse-behind-avatar/
:))))
Scott Patten you did an amazing work !!!. Yesterday I have seen at cinema AVATAR and I was so fascinated !! The design of the characters and environment WOW WOW WOW WOW WOW WOW WOW WOW. Iāve never seen something like that.
May I please allow a few questions:
1.) The bio-luminescent environment is great. Like a fairy tale.
How have you designed and produced the environment ?
2.) How did you addeded the brilliant light effects ? Concerning the skin and wood environment.
3.) How did you you create and animate the hair ? Zrbush canāt do that in my opinion.
4.) How did you animate the facial expressions during film ? In my opinion ZBrush is only able for creating 3D modells but no animation
5.) Have you used GI for realistic realism in combination with HDR pictures oder even point and area lightās ?
6.) Wo did you realized the water animations ? For example the waterfalls or the scene were she is drinking water.
7.) How long have you been rendering the total film ?
8.) How did you create the eyes? They look so real !
I would be glad enormous Scott Patterns when you answer me
Greetings
Jorgos
This is the coolest 3d film Iāve ever seen. It is definatly one of my all time favorites. Which is saying something because Transfomers 1-2 and Armaggeddon were havenāt been shaken by anything till I saw this. It takes a lot for a movie to make my favorites. And the fact that this was a 3d film made it all the better. GREAT WORK!!!
I am just curious about what type of 3D scanners have been used for the basic capture of the actors as can be seen in the screengrab of Samās head? Does your company has its own or use a third party localy?
Yes, Iām interested to how it is face made I wanna make myself but I donāt know how to start
I think, we donāt get an answer guyās.
Wy should he ? He doesnāt know us.
However it was a beautiful film and I will try to figure out how you did it.
Yours Jorgos
He will answer once, but now he is probably very busy with some work and donāt have time to check this forumā¦
you donĀ“t have to go to pandoraā¦
http://www.funnyordie.com/videos/c33d634831/l-a-r-p?rel=prog_related&rel_pos=1
:D. Thanks ^^
I donĀ“t have to go to pandoraā¦
Iāve got a feeling they (ILM, Weta etc) used assets taken from Paul Debevecs light stage(s) http://www.debevec.org/ Video clip here - http://ict.usc.edu/news/item/the_cbs_evening_news_features_icts_light_stage_technology_used_in_avatar/
and it looks like some scanned data from a Cyberware PS scanner. (although Samās head scan looks pretty poor, not bad for the year it was taken I guess, 2005? 2006?)
Great if you have a few $100,000ās to spare :lol:
It must be amazing to work with that kind of precise scanned data. Like they used on Benjamin Button. Saves hours and days of raw, guess, sculpting work.
It was not one of Paulās scans.
Really? Iāve seen some video footage of a couple of the actors sitting in Paul Debevecās lightstage floating around the net. If Iām not mistaken, the light stage can acquire texture information as well as scan data. Although that scan of Sam Worthington, looks like a Cyberware scan.