That last doodle is, from a ZBrush technique point of view, very interesting.
Can I ask you what the process was for the “cage” part running abovethe softer bits?
If I had to guess I’d say ZSketch for the base and then a carefuly masking pass with panelling or extrusion+ polishing, but it’s so nicely consistent I would love some insight if you feel like sharing. No hard feelings if you don’t have the time or inclination
Love the denser texture work on the screen left part of the monk’s face, and the top screen left of the robe with that kitinous, detailed look. It’s a bit of a shame the rest of the robe seems a bit rushed compared to the high frequency detail of the rest.