Makes me feel like I could run my hands across the metal and feel the coldness and the texture of each individual facet… Deke great stuff man
That last one is awesome…
thx to you all guys i really appreciate your support , it gives me the right motivation to create new things to show you
Thx again!
madness…
I like this madness.
WOW!
Now, export a BPR depth pass 16 bit, play with an external UV editor on a simple boxmodeling, then come back in zbrush subd and displace. You never know what may comes. This is what I do recently.
good job i spectacular
but it is 2D or 3D?
mhhhh … but how you do it?
congratulations
it is 3D even if it seems 2.5D i’ve started from a normal plane, divided it in 6 parts to increase the subdivisions then added some other subtools, in particularly you can see a profile of a sort of female android i’ve made some time ago but never posted cause i was not satysfied. Then i’ve sculpted here and there with some custom alphas i’ve made from rusted metal images, textured a bit, rendered with different materials, arranged in photoshop.
Thanks! You make it sound so simple… Excellent work on this thread.
well of course i understand that in this way sounds so simple anyway there is a large use of displacement on different several subtools…day by day i create primitive forms with organic mix with mechanical shapes that i use constantly on a particular artwork (more or less i think is like Meats Meyer do…i remember one of his useful tutorial here on zbc) to add complexity.
Often i start from 3d polys in 3ds max, cause i’ve more control there, then i use Goz so that i have the subtools needed exactly where i want. Unfortunately Zbrush should increase ABSOLUTELY a way to control the movement and position of subtools without merging them but simply grouping them (as the levels in photoshop…same principle)
For example sometimes if i made different files with lots of subtools i can’t find an easy way to join them and move/scale them properly…yes subtool master is a cool plug in but you’ ll become mad to move everything. Actually it is a limit (for me).
If I am reading this correctly, what you want to use is Transpose Master plugin. Just press ‘TPoseMesh’ button and this will temporarily join everything together on lowest Subd. level. Then move scale or rotate how you want. When done, press ‘TPose > SubT’ button and watch the magic happen. Try it on the Demo Soldier tool to see how it works.
right, i’m sorry i forget to mention transpose master , i use it of course with the way you have expressed crearly, but anyway i see it a bit hard and in my workflow not always i have subtools with low subdivisions ( i lost them in particular situations) or anyway it’s a long process when you have lots of subtools to arrange in different positions over and over…too slow and too passages if u know what i mean…maybe i should start with a concrete idea and organize everything better at the beginning, could be true, but i dream the subtools palette as the levels in photoshop , probably it’s impossibile or it is a limit of the sw otherwise why don’t create a thing like that. Will see…
thank you very much Luxifer
well explained
an inquiry in this way
Thanks for all the additional info and clarification!
Sweet! Sweet! Sweet! a Great overall look and thanks for some tips!
Thx my friends , and now a final composition for tonight , im trying to reach a certain aesthetic beauty as illustrations … i don’t need photorealism at the moment, the real deal is to have very highres printable images for me.
Biomechanical nightmares to you all
These last two are friggin nuts!!!
FANTASTIC LUXIFER MASTER
Speechless!
Excellent work.
PFC & Michalis thx as always you are great ,
i have 2 request for both of you:
PFC i want more machines as your first works and some other biomechanical insects LoL
Michalis i want a complete building with galleries, stairways etc , a temple or something with what are you exploring in these days…just to say it’s really interesting and i like it a lot
Ok jokin’
Have a good work guys
You have captured the Essence of Ancient Aliens with this piece…Very Nice… Deke