ZBrushCentral

Artworks & WIP

I really like,
always suggestive and mysterious, a hug:o

crazy details, very inspiring

Hey there my man. Great development of this technique.
As most of the others here too I am wondering whether you might use post 418 as a step by step tutorial.
Not all of us have the time to do such development etc so it would be very insightful.
If however you would prefer not to divulge too much info I can understand that completely.
Intelectual property is a real thing. So - have a think about it and we will await your response.
Thanx heaps.

Exquisite … Meats Meyer re-visited. :smiley:

wow LUX! that way of presenting is genial!

Very intricate and an unusual way of interpretation…But I like it ! Deke

First, sorry for my late reply! Here i am again so:

MealeaYing, thx i’m glad you like it! …ANd i like all your last forms! You are great

Bfgnz, very cool the beach scene…a direction you could explore more i really like it the integration with that background

Spyridon Boviatsos, first of all you have done an enourmous work with your last character…absolutely amazing
About a 3d printing i’ve no idea how to export it , not only for 3d printing but also for sw like 3ds max etc…
infact it seems 2.5D but it is a 3D scene with various tools and of course i’d love to have it real in metal upon a wall
would be a dream…maybe someone could help me.

PFC666, thx my friend…i want more machines from you!

John Yip, thx!! If it inspires you want to see something sooon :wink:

Zsoka, i think that a step by step ruins totally the magik behind it
(personally for me, this is not like “ok guys now let’s create a video game character step by step”
or “ok learn how to do a phototorealistic render”)…so as me and others too, you could reach more results
by trying to explore with your imagination adding your personal touch (mine comes from dreams and now
i see reality in wireframes ahah…but it’s my reality) I started in this way looking at Giger, Dalì, Bosch etc
just to name a few.
About the tecnique more or less i express everything during all the posts on this thread from the beginning,
also follow great guys like: Gutalin, Meats Meyer,Francesco Mai, MealeaYing, Michalis thread …you’ll find some answers
just looking at their art and experiments and you can make you own progression and maybe generate something new
for us to admire.
This is surreal art so why we should make rational steps to create it? :slight_smile: Thx again and stay tuned!

Chalkman, that’s a great compliment., Meats is a master! I’ve seen your works really interesting

AndreaTheSigner: thx and i must add that i love your last images…i appreciate them a lot
and i’m curious for your progression. Continue to explore it i think you’ll reach cool new results to show!!! So keep on posting.

Blueferret, always kind thx you very much. Love your splash scene…want more!

Well thx to you all again and again for support and motivation.

D.

Thanks Luxifer, will come more machines, a hug:+1:

Stele - a test.

Attachments

Stele.jpg

i really like that stele

Hi Lux, thanks for keeping me motivated XD now i’m back to study anatomy because i would like to put some characters in my pieces, but i’ve already planned the next to move to try and improve the Tripscapes results…so stay tuned!

The last picture is stunning…I want more ! XD

Wow that looks cool… Glyphic

A excellent interpretation of and Egyptian Tombstone, wonderful precise work… Deke :slight_smile:

Yes, il like vey much.

Thx you guys, but probably i prefer this version…back in black ;). I forget to give a credit to Giger for the “alpha”, infact this design was used for the pavement of the Giger’s Museum and for backside of the Giger’s Tarots…i’ve made a personal version sculpting here and there a bit

Stele-III_LAST2.jpg

Neat!
Now make it more black and then make it look wet, like its ooozing slime.
Once that’s done it will need people to stand in front of it in awe and terror.

Some madness…

Spectacular

This is really good! I love it. :+1:small_orange_diamond:sunglasses:small_orange_diamond:+1:

Pardon me for jumping in here. I’ve been following the results of what you (and Mealea Ying and others) have been doing, but I don’t understand the how of it. It there a tut somewhere which describes your process? Something to do with “3D to 2.5 D” and/or UV Mapping? Sorry to be mixing apples and oranges, and for the general incoherence… :wink:

I actually wrote and suggested that ZBrush Central devote a series of tutorials to your work…

At any rate, I love the latest “madness” and all your recent work. Thanks!