How bad did your screen lag with that bad boy on it:)
Tank is SICK! Love it bein’ a trike! KUDOS! Great job on this!small_orange_diamondsmall_orange_diamondsmall_orange_diamondsmall_orange_diamondsmall_orange_diamondsmall_orange_diamondsmall_orange_diamondsmall_orange_diamondsmall_orange_diamondsmall_orange_diamond:D
A rainbow of destruction! I love it, I’ll have to try out this technique, it looks like a lot of fun <style id="_clearly_component__css" type=“text/css”>#next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; } </style>
Oh my god you weren’t kidding!
That thing is amazing!
Thank you guys, make me happy you like
Muddpit = good question . Believe or not I’ve done all you can see in this thread with a Netbook asus Eeepc 1201N with 4Gb in it. It have a 12.1" screen, then when i usualy work on a mesh the doc size is 980x630 , it’s ok even with a mesh like the Tank (about 6.5 million polys). It get laggy when I want to use bigger doc size, if I double the size =1960x1260, it start to get laggy with high poly count mesh. If I double it again = 3920x2520, with a mesh like the Tank it’s very laggy, some times it takes me like 5 min just to put my mesh in the right place for the render.
Today I’ve been playing with “Topology” Brush and “hPolish” brush , I didn’t know It could be so simple , first test=
These last things are VERY cool, it looks like you are using it like mesh extract.
MeaLea ying= yes but with more control of the topology
Here’s a study I started today, using the same technic as the previous post (Base with dynamesh + topology brush)
useful technique, thx and keep on posting
Jeet Sweesus! That’s a lot of parts!
LVXIFER = Thanks , you too keep on posting , i Love your works
Jerick, i don’t even know how much , since I “merged down” most of them in groups, my “powerfull” computer isn’t able to split them , is there another way to know how much separate object there is in a group ???
I’m continuing a lot of tests with the helmet , I need too learn UV, the Noise plugin is very laggy on my “powerfull” computer
Everything on this looks great. Nice work.
Thanks Tonare
Here’s an update
Update=
Very cool Akze. Your doing an Excellent job on this. Are you doing the whole character or was this it?
Ezra
EZRA52: just the bust, the model is now about 4,5 million polys, and my computer start to be laggy
Update:
Looking real good!
That last pix looks amazing.
Simply…DANG AKZE, DANG!
-Someone call the Fire Dept, he’s on fire!
Thanks Dragon
Here’s an image I’ve done during the week-end (Hard Surface - Edgeloop’s Style)
Full Size - Full details (4000x400)= http://akze.files.wordpress.com/2012/09/mainentrance.jpg
Half Size (2000x2000)= http://akze.files.wordpress.com/2012/09/mainentrance-2000.jpg