amazing stuff, when I’ve made something good enough for this sort of thing I think I’ll be getting in touch, quality is amazing!
really great work with prints desmonda, I like this thread a lot, it’s motivative for me. I’ve just finished my last sculpt, you can see it in my sketchbook, and I was thinking about printing it out, but I think that my first print should be better then this werewolf. Sooo I think I’ll wait for my next sculpt and then I’ll use your services. Again great work man
This is just awesome stuff.
Sorry if this is a little off topic. Prototypes are one thing, but how do you go about producing / manufacturing a run of say 50 - 100?
Make a mould of the prototype? what process? can it be all done from the one digital file?
so many questions!
I am really excited about this thread as I and my Brother have Bronze foundry experience. The small models are great, I was just wondering if anyone ran across a company that can scale a model up using the digital process.
I am aware of the Styrofoam process using layers and routing (such as the MGM grand lions) but is there any other companies that may have streamlined the process?
Hihi… I’m back.
Gareee: It’s cause the printers simply can’t print certain details on a 1/6th head even if it came from a virtual 20 foot head with every conceivable detail zbrushed into it. So they hand do it in wax. But if you take a look at MacFarlane for instance… they just got into rapid prototyping (esp for their sports figures) and what they do is get someone to dress up as a character… 3d scan them… get a lousy base mesh… and then do some 3d work… print it out on objet or invision something… cast it in wax… then redo it manually (haha… maybe cause they’re not as good as us zbrush users).
Squidinc IcemanJ: sup =)
doco: Yup… if you limited edition produce or mass produce. what we do is take your prototype, cut it up before printing to make it castable and hide seam lines. Then we cast two extra copies from the prototype. One to serve as the paint master and one to send to you for checkoff. When you give the thumbs up… we just pound the figures out of the moulds and paint them individually. Resins, rotocast, PVC. Those are your basic three choices… but I guess we can do Pewter too. Lemme tell you this… Our turnaround times can be insane sometimes. In the industry… the standard mass production time is like 10 months to a year. Since we have everything under one roof out here in china… we can usually finish productions in a month to 3 months (unless you do a crazy amount like 10,000 or 50,000).
medicine horse: off the top of my head, if you want to do large scale foam… you should look at http://www.additiveworkshop.com and http://maximus.emecstudios.com/
the Batman I did is public… now that its kinda released… I guess I can post a pic.
[attach=176817]batsforjorge.jpg[/attach]
[attach=176818]Batspainted1.jpg[/attach]
People talking about it here… http://www.statueforum.com/showthread.php?t=97515
haha… that photoshop paint over was what they gave me for reference… so I jazzed up the style a little when painting it~ Shout out to Avinash Hedge for the 3d sculpt. How come we never get any credit man =D?
haha those statue guys… they have no idea about rapid prototyping. If they only knew that for basically the same cost they’re paying for a retail mass produced statue… I can make some crazy crazy stuff… some of those dudes pay $1k a statue… ridiculous!.. its interesting to think what would happen if I made a little scan database on my site so people could start stocking scans or resin models for kit bashups. There would be no end to it~ Although I’m working on something better ;D
Attachments
Yea… saw it a few months ago. Somehow I knew it was you…
Good work man! Not so fan of the sculpture…
Cheers!
Quote:
Originally Posted by ReTardist [](http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_images)
What program?
theres this 3D laser program that u can sculpt out the statue with computer software and then this Laser cuts out the statue for a much more cleaner sculpt
funny comments in that forum ^^
haha Raf, yeah… although im working on another batman for another client that you’re gonna think actually rocks. (pain to make though)
but yah… its not gonna even compare to the stuff we’re gonna make together man. bwaha. ok… i gotta go the factory today for someone’s production… but when i get back… im gonna sit down and put some serious thought into that project.
Thank you Desmoda, Please contact me in a private about business opp.
Thanks for the reply Desmoda, this is really helpful.
Cheers
I’ve ben playing the game that version of batman is from… that looks great!
I must ask what method of printing you are offering with this price, what do the parts look like when they come out of the machine? why the long turnaround time? and where are the parts being built?
Sometimes there is a difference between capabilities/vision of the artist and permissiveness of the management. I know this first hand. McFarlane’s venture into ZBrush and RP has been around since about 2006, but was limited at best. That envelope was glued down, but outwardly I can understand the perception of artist limitations that you have.
One thing I try and reinforce to everyone (both traditional and digital artists) is that ZBrush and rapid prototyping are nothing but tools in the toolbox, just like traditional sculpture. These two have expansive possibilities, and advantages that traditional sculpting does not (and vice versa, in all honesty). However, in any large scale production pipeline, they are only one component and have their limitations. Those limitations (print resolution, post-print cleanup, and cost) are all being mitigated over time, and as those areas improve, the trend towards digital will continue. It behooves any artist who uses ZBrush and has a long term interest in RP to also familiarize themselves with what other aspects are involved in mastering a piece that is RP’d towards the end of mass production. Learning how to correctly cut/key/fit your pieces is ultimately important, as are what over compensations have to be made to address printer limitations.
Lately, I’ve seen postings and resumes of folks who learn how to make a model water tight, have it printed, then go on a lecture circuit about their understanding of the process. It’s only a limited understanding, which will more than suffice for one-off’s or design maquettes, but there’s a lot more involved if the intent is production on a larger scale. I encourage anyone who has more than a lingering interest in this application of Z to expand their toolbox to include knowledge of all aspects of the process. That’s one relatively new area of expansion of job prospects for those who master it.
Are the fine details that you see in certain 3d printed figures cut with super fine bits like they use for jewelry? See link:
Jewelry output from ZBrush models:
http://www.tswittelsbach.com/
Wow! Serious?! I can’t believe you’re still doing this stuff. When I first checked out this thread last year I assumed you’d only do it for a month or so and then jack your prices up a grand or two.
Have you made any clear pieces larger than little jewels? Like a piece of water or crystal monster or something?
awesomeness takes time
Really?! I printed and this in 12 hours and painted it in 24, awesomeness doesn’t take time. [attach=177862]comic con figs 022.JPG[/attach]
I cant see any shading/texture detail at all from the close up in your other thread. It also looks like you’ve accidently painted part of his face with the luminous yellow.
I don’t see it
[attach=177864]comic con figs 023.JPG[/attach]
hi Des, again great job.
and i’ve got a question for you or anyone who already printed something lately, have you an idea of the FocalAngle in zbrush to use while sculpting, to have the best preview of the real one ?
thanks.