ZBrushCentral

zSketches by DOPEPOPE

zAbomination_by_dopepope.jpg

View a 3D realtime turnaround of this model HERE.

Stop already, your just making some of us feel bad…LOL…No really great work…Love it!!!

Ha, thanks! but that’s exactly how I feel looking at everyone’s amazing work here!

YEEEAAAAAAHHHHH RRRRIIIIGGGGHHHTTTTT…LOL…Seriously, your stuff is top notch!! For me I keep trying to break that glass ceiling of feeling confident enough with all the tools and techniques, but I am not gonna give UP!! But some of us…hmmm wonder who…does not have that problem at all…:wink: Keep em coming!

I can’t stress PRACTICE more! It’s all we can do to get better at this. And it works. Even if it doesn’t show immediately.

Agreed…is why I got a second monitor so I can follow along tutorials and classes and I got a better computer, practice is always the key. My problem is that I am a pastel/Pen/ink/ artist for years and have a hard time moving from that media and wrapping my head around the graphic techniques. It is like that saying, how do you get to Carnagey(spelling)Hall…Practice…practice…practice…

That’s cool tho. Before I started really using zBrush in late 2013, I had practically no experience sculpting of any kind. I’m more of an illustrator. But zBrush has made my illustrations 100x better! You’ll be surprised how that knowledge will help you once you learn more of the program.

Yeah…the newest version of Zbrush is amazing…I see a light at the end of the tunnel now…lol

You are so right DP. Practice does make perfect but I must applaud your hard work.
As much as I love ZB I have never been able to work at that pace. Don’t sell yourself short. :wink:

@Wyatt, I really appreciate that. Thank you.

zSARRIS_by_dopepope.jpg
view a 3D realtime turnaround of this model HERE.

Attachments

zSARRIS_by_dopepope.jpg

zSARRIS_alts_by_dopepope.jpg

3D model here: https://skfb.ly/DzMN

Nice, a Stan Winston classic.

oh yea. One of my idols. ; )

I’m not familiar wit using and creating UV’s, and I’ve been watching the UV Master tutorial on Pixologic. It seems easy enough when I watch it, but my zBrush model is not acting like the one in the tutorial, and I have no idea why, or what to fix. The attached image shows what I mean. The top tier Left to Right shows what their UV’s look like when FLATTEN is clicked, and what my models UVs look like. Mine look crazy. And Second tier, Left to Right, shows their seems when CHECKSEAMS is clicked, and mine looks like a zebra print. Bottom tier, left to right, they add a checker board pattern to the model in TEXTURE MAP, and theirs looks nice and tight, the squares are dense, but on mine they look really big, and bashed up. Forgive my inexperience with this, but I’m trying to teach myself but nothing seems to work the way it does in these videos. Any ideas???

UVmaster_help.jpg​

You might have better luck grouping up the head into separate polygroups: One for the head (neck and skull parts), another for the face and two more for the ears. Then select the ā€œPolygroupsā€ option in UV Master to get a more agreeable split. I’m assuming you’ve already tried the control painting options, so Polygroups is the only other thing I can suggest.

You may have to split your ears into inner and outer groups, especially if they don’t seem to unwrap properly.

Hope this helped.

Thanks for that. Yes, those images of the flattened UV’s was after I did the protect/attract paint. I’ll try doing what you suggest.

is it because my model is too hi-poly? I used ā€˜work on clone’. It made it pretty small. less than a million.

Are you working from Dynamesh before or after ZRemesher? Maybe have to ZRemesh first. I have been taking a course from Gnommon and there was something I didn’t think about when posing and was said that ZRemeshing your model before moving gives you better control. Is just a thought that came to mind. I will check as well. Hope you figure it out.

I’m working on a clone from a DYNAMESH model.