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Zproject Brush error in 3.5r3

Hi

Zproject brush does not work like v3.1 . It can`t set a target from which it starts to project, it can project only that which is underneath it and not like it was before with transpose to give it a target

thanks

The Zproject transpose functionality doesnt appear to be working anymore. I dont know if it works differently somehow, is bugged, or was simply removed because it was deemed redundant.

so many great features are removed form the new zbrush … :confused:

Perhaps, but for the sake of argument, what exactly do you think you can do with the sort of “ballpark” transpose lines zprojecting, that you cant do far more accurately by simply turning on transparency, and positioning the reference exactly underneath the target object?

Hi PSTCHOART … iam also having same issue have you found any alternative …please somebody help me :small_orange_diamond:o:o:o:roll_eyes:

Simply position the model directly over (or the image reference directly under…whichever is more applicable in the situation), and paint on the target mesh with Zproject.

It works best with the image plane method, as shown in this older tutorial:

http://www.pixologic.com/docs/index.php/Tutorial:ZProject_and_Adjusting_Photo_Reference

oooh it really sucks… zproject targeting is very nice …like in Gnomonology_ZBrush_ZProjectTexture

so any video how to do the same in r3 please…

Again, I ask, what can you do with transpose targeting (which is not as accurate), that you cannot do by turning on transparency, and lining up the target mesh precisely where you need it in relation to the reference or vice versa?

Not to mention that this method lets you distort the photo reference and fine tune it to precisely the location/shape you need, which you can’t do in any practical fashion with the indirect transpose targeting.

I’m asking in earnest, not defensively. Perhaps there was a value to the transpose targeting that I never clued into.

with targeting .its easy to know what you are poly painting… and i can do some cheating easily…and with gr8 control…

How can you not know what youre painting , when youre looking directly at it? You want to paint an eye, you position it right over the target. It is exact. With transpose targeting, there is a degree of error as you “ballpark” from one target to the other…you might end up being off a few degrees in either direction. You cannot “smudge” or distort the reference to fit the target in any practical means as the method is too indirect, like you can with direct positioning.

I understand its different, and all things being equal, it would be better if the functionality were still there to accommodate different ways of working. And again, I don’t know if it was deliberately removed, or is simply bugged.

But nothing you’ve said convinces me the functionality isnt completely redundant and even inferior to the direct positioning overpaint method.

with transparency… i feel discomfort… why should it removed … while it was in 3.5 ??? i like it in that way… i used to be with it… …hmm anyway… thope zbrush guys fixes it :slight_smile:

Spyndel can you tell me about what is DPsubpix.diaplacment map… all about ??

i hade model divided 6 times and hd 2 times…
how to make displacement for upto 5 division and normal map from 6 and to hhd2 … is that DPsubpix all about ??

<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>

i need those patterns…

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So, can someone tell me why this functionality was removed? I don’t want to change subtools and move the reference around everytime I want to clone parts of a texture, I can’t use transparency to see where I’m painting because it shows up as black, very inconvenient. I’m constantly having to reposition the ref now. Before it was like clonestamp in ps without projecting into 2d surface, why not just leave it as a secondary option?? Now it’s taking me an hour to do what I used to do in 15 minutes and the result is not even perfect. They’re two different workflows for two different things, one for fitting the texture around a mesh and projecting, the other is for constant cloning of the texture, it doesn’t make any sense to get rid of one functionality for a totally different one!

Version 3.5R3 contains the core-functionality of ZBrush 4. Therefore, some of the features of R3 are different than previous versions of ZBrush and they will be fully enabled when Z4 is released. The ‘ZProject’ is one of the areas that will see significant boost in functionality, see the movie about the upcoming SpotLight.
Note: The LightBox functionality shown in the movie is already active in 3.5R3, it is ‘waiting’ for SpotLight in order to unleash its full potential:)

Care to tell us when that’s going to happen :smiley:

Alright, can’t wait. Thanks for the explanation.

thanks for the explanation…
Only took about a half hour of time wasted dealing with out of date classroom videos…is there going to be a overhaul of the classroom?
i sure hope so…

great program; Incredibly confusing and irritating as to what processes & workflows still work and or apply to the latest version.

Being a new member and recent purcahsee of 3.5…the word annoyed could easily come to mind if it werent for the potential tools to come.

I contacted tech support after 3.5 r1 was released regarding the ZProject brush. They told me they were working on the problem, later marked it as Resolved in the support ticket, but never contacted me with a solution.

Unfortunately i had begun sculpting on my model in 3.5r1 and then realized later when texturing that the ZProject brush was broken. At that point it was too late to turn back, 3.1 no longer accepted my 3.5 sculpt(not backwards compatible) and i was left using projection master which was a unacceptable choice when it comes to high-end poly painting. Especially when other areas of my model were already textured at that res. ZProject was fixed in 3.5r2, with the exception of having to clone your sub-tool and only painting with one tool in the stack. This was also a huge disadvantage when your trying to view your entire model at once. You would end up wasting lost of time cloning and appending without the comfort of viewing. I installed 3.5r3 a couple weeks ago only to realize that ZProject is broken once again, and now the clone method doesn't even work. It picks up texture but the image depth index is way off. I watched the zbrush 4 video a while ago right after 3.5r2 i believe, and my attention was on the Spotlight feature. This is when i knew they were doing a major transition in the way poly painting would operate. Sort of understood why it continued to be broken. At that point i was praying Zbrush4 would be released soon because i chose to put my model on hold, while my time was better off spent elsewhere. Some of us are students trying to put portfolio work together and we are left hanging wasting precious time troubleshooting errors that Pixologic knows exists, but fails to document or provide work arounds for the community. This has been on going now for about 4 months. I guess you really can't complain about software when your getting free upgrades! On the other hand, is it right to leave us customers hanging for months with anticipation of future additions, knowing how miserable while tedious troubleshooting broken tools can be? Anyways, this is not intended to bash Pixologic because i believe what they have done for the community is amazing. On the other hand, i just wish there was a document stating what was broken and how to get around it, so i don't have to waste my time installing and troubleshooting errors i didn't create. Then reinstalling and troubleshooting, and then troubleshooting some more, or waiting to finish projects until later versions arrive. Then I can spend more designing and learning new features while speeding up my work-flow. ZProject in 3.5 is sort of like erectile disfunction whereas the new Zbrush 4 with Enzyte should hopefully keep you smiling all day long. Atleast that is what i like to think anyways! Lining up reference with transparency is not the best way to work, its inefficient. Hopefully we will see in Zbrush 4 soon. :cry:

Hello

Try this. Load your textured image into Image Plane plug-in. That will drop your image to the canvas. use the transparency slider to match up your sculpt with the image and then use the ZProject brush with just RGB on. Let me know if this will work for you.

Paul

thanks for your response…this will at least help me finish my project!!!

ZProject does not work with multiple sub-tools in a stack…

as i mentioned in my original post for 3.5r2, subtools still need to be removed from their original stack in order to paint on them independently. Then re-appended back into the original Z Tool Stack.

If i choose to hide any of my subtools in 3.5 while painting, Zproject wont even transfer anything. Whats funny is that this is the exact opposite functionality of 3.1. (when we needed to hide all other subtools in order to get an accurate transfer of pixels). When it comes to this ZProject tool... Why not have both methods, especially when people grew accustom to working with both? Why break tools for months by supplementing free upgrades to the next version? Would be like adobe photoshop removing the clone stamp tool and forcing us to bring in another layer, turning our opacity to 50% just to line up whats underneath, then adjusting our top or bottom layer to get more texture for a new area. Then not even documenting it. What a joke!!!! I'm praying the new spotlight feature in 4 will blow this current method away with new stamping methods and hopefully its very soon. Then those of us who experienced this problem are gonna sit back and wonder why pixologic never supported their users and numerous glitches and people "prefer" the new transparency overlay option so much? Its only nice for copying directly from reference, but for a texture artist who creates his own textures using multiple sources and blending can really slow things down. :cry: