Hi
Zproject brush does not work like v3.1 . It can`t set a target from which it starts to project, it can project only that which is underneath it and not like it was before with transpose to give it a target
thanks
Hi
Zproject brush does not work like v3.1 . It can`t set a target from which it starts to project, it can project only that which is underneath it and not like it was before with transpose to give it a target
thanks
The Zproject transpose functionality doesnt appear to be working anymore. I dont know if it works differently somehow, is bugged, or was simply removed because it was deemed redundant.
so many great features are removed form the new zbrush … 
Perhaps, but for the sake of argument, what exactly do you think you can do with the sort of “ballpark” transpose lines zprojecting, that you cant do far more accurately by simply turning on transparency, and positioning the reference exactly underneath the target object?
Hi PSTCHOART … iam also having same issue have you found any alternative …please somebody help me
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Simply position the model directly over (or the image reference directly under…whichever is more applicable in the situation), and paint on the target mesh with Zproject.
It works best with the image plane method, as shown in this older tutorial:
http://www.pixologic.com/docs/index.php/Tutorial:ZProject_and_Adjusting_Photo_Reference
oooh it really sucks… zproject targeting is very nice …like in Gnomonology_ZBrush_ZProjectTexture
so any video how to do the same in r3 please…
Again, I ask, what can you do with transpose targeting (which is not as accurate), that you cannot do by turning on transparency, and lining up the target mesh precisely where you need it in relation to the reference or vice versa?
Not to mention that this method lets you distort the photo reference and fine tune it to precisely the location/shape you need, which you can’t do in any practical fashion with the indirect transpose targeting.
I’m asking in earnest, not defensively. Perhaps there was a value to the transpose targeting that I never clued into.
with targeting .its easy to know what you are poly painting… and i can do some cheating easily…and with gr8 control…
How can you not know what youre painting , when youre looking directly at it? You want to paint an eye, you position it right over the target. It is exact. With transpose targeting, there is a degree of error as you “ballpark” from one target to the other…you might end up being off a few degrees in either direction. You cannot “smudge” or distort the reference to fit the target in any practical means as the method is too indirect, like you can with direct positioning.
I understand its different, and all things being equal, it would be better if the functionality were still there to accommodate different ways of working. And again, I don’t know if it was deliberately removed, or is simply bugged.
But nothing you’ve said convinces me the functionality isnt completely redundant and even inferior to the direct positioning overpaint method.
with transparency… i feel discomfort… why should it removed … while it was in 3.5 ??? i like it in that way… i used to be with it… …hmm anyway… thope zbrush guys fixes it 
Spyndel can you tell me about what is DPsubpix.diaplacment map… all about ??
i hade model divided 6 times and hd 2 times…
how to make displacement for upto 5 division and normal map from 6 and to hhd2 … is that DPsubpix all about ??
So, can someone tell me why this functionality was removed? I don’t want to change subtools and move the reference around everytime I want to clone parts of a texture, I can’t use transparency to see where I’m painting because it shows up as black, very inconvenient. I’m constantly having to reposition the ref now. Before it was like clonestamp in ps without projecting into 2d surface, why not just leave it as a secondary option?? Now it’s taking me an hour to do what I used to do in 15 minutes and the result is not even perfect. They’re two different workflows for two different things, one for fitting the texture around a mesh and projecting, the other is for constant cloning of the texture, it doesn’t make any sense to get rid of one functionality for a totally different one!
Version 3.5R3 contains the core-functionality of ZBrush 4. Therefore, some of the features of R3 are different than previous versions of ZBrush and they will be fully enabled when Z4 is released. The ‘ZProject’ is one of the areas that will see significant boost in functionality, see the movie about the upcoming SpotLight.
Note: The LightBox functionality shown in the movie is already active in 3.5R3, it is ‘waiting’ for SpotLight in order to unleash its full potential:)
Care to tell us when that’s going to happen 
Alright, can’t wait. Thanks for the explanation.
thanks for the explanation…
Only took about a half hour of time wasted dealing with out of date classroom videos…is there going to be a overhaul of the classroom?
i sure hope so…
great program; Incredibly confusing and irritating as to what processes & workflows still work and or apply to the latest version.
Being a new member and recent purcahsee of 3.5…the word annoyed could easily come to mind if it werent for the potential tools to come.
I contacted tech support after 3.5 r1 was released regarding the ZProject brush. They told me they were working on the problem, later marked it as Resolved in the support ticket, but never contacted me with a solution.
Hello
Try this. Load your textured image into Image Plane plug-in. That will drop your image to the canvas. use the transparency slider to match up your sculpt with the image and then use the ZProject brush with just RGB on. Let me know if this will work for you.
Paul
thanks for your response…this will at least help me finish my project!!!
ZProject does not work with multiple sub-tools in a stack…
as i mentioned in my original post for 3.5r2, subtools still need to be removed from their original stack in order to paint on them independently. Then re-appended back into the original Z Tool Stack.