ZBrushCentral

ZMuscles - Anatomy exercise (wip)

Hi

I´ve started this for anatomy practice yesterday.All bones and muscles are made out from one zsphere tool.
A lot of muscles are missing at the moment, so still some work to do.
Once all muscles are attached to their bones I´ll go into edit mode and tweak their form,and maybe texture it.

c&c is welcome as always :slight_smile:

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Animation

http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=10732

laterzskeleton.jpg

Excellent work Grugi, anatomy is an area which I am unfamiliar with and I’ll be following this thread closely. But just from the point of view of how it looks, it’s looking good :+1:

  • Mic

yes, zsphere allow to construct almost everything and this wip is just outstanding actually!!
congratulations
Andreseloy

With the zbrush 2 update, maybe you will be able to skin your character with those muscles?

Looks phenomenal

that´s a use for z-spheres that i never realyse.

Brillhant Idea!

simply brilliant, I’d love to see you continue upon this anatomy study, truly shows the power of zspheres.

This is excellent! Really fires up the imagination for ZBrush developments!
:+1: :+1:

Upham :slight_smile:

Thank you guys.

I just love zspheres . You can do so much with it :slight_smile:

mic3d: Thx . Though I still have to learn a lot about anatomy too. Always room for improvements.

andreseloy: You´re right. The possibilities are nearly endless and when the new zbrush will come out it will be even more powerfull.

Sebcesoir: I dont think that this will be possible . But I dont know so much about the new zbrush so lets wait and see what it´ll bring to us.

ilusiondigital,Tribal Rider,Zork,upham … thank you very much.

updates later…

thx

Grugi

Excellent idea! I’ve never thought about doing this before, but now that I’ve seen how you did this, this is brilliant! I don’t know if this will be “skin-able” in Zbrush, but for reference in other apps this would be awesome!

You’ve given me some inspiration! Thanks a lot for sharing this.

:smiley:
I enjoy your patterns so much, dear friend.
Very informative for a medic student.

Zballs are great.
I use them to build also the inside structures within exterior (inner canals) to be seen by flipping the mesh. In some time zsphere may become more dinamic
(plastic) to produce complex 3D organizations. There is a lot to improve, in future.

Anatom

see you this try?
http://www.zbrushcentral.com/zbc/showthread.php?t=3092&page=1&pp=15 :+1: :+1:

Grugi this is a terrific study. I look forward to seeing any updates. I suppose each muscle will have to be flexed or extended if you pose after muscle placements?

That’s really cool. Finish the whole anatomy and you’ll have “muscle tk” shaking in its boots.

Very cool!

I definitely admire your patience my friend, that must have taken quite a while to work out and it looks really cool.

I had an extremely brief thought about this when Moochie, I think it was, posted the braids thread but dismissed it as way too hard for someone with the attention span of a gnat.

It’s so cool to see a thought in action.

I can’t wait to see more.

Beatiful work. When I see it, comes to my memory the dear ol’ Metareyes primitives for 3ds max… I hope to see de full Arm :+1:

:confused: Hi.
I have forgotten to mention the drawback of the zballs, well illustrated by the author of the muscles: the branch of spheres, starting somewhere on the bone, goes free and remains such, unable to organically, at another place to link to another place, thus looking as if cut above the structure.
Since nobody might have noticed this fact, marked by me in my post about linking arms of the same rout sphere, I use this opportunity to put forward the same question.
Can two or more zsphere branches, starting out of the same route sphere, be connected one to the other to build a smooth general branch, forming a ring?

Anatom.

Any progres…??? :confused:or its all? :roll_eyes:

Hi Anatom i think what you mention can do easily with Zifclick by Digits
Andreseloy

Thanks for all the feedback.

jotajota: Yes I know this thread. It´s a similar try, he used some kind of muscle-spheres to block out the shape for unified skinning.

Stephen Casey: In the case you want to pose something like this, I´m afraid there is no way around a pretty good 3d animation program. Some of the programs I know have the ability to squash and stretch geometry based on joint rotations/transformations.

aminuts: Oh, yes… you´re so right. Patience is really required for a project like this … I hope I will finish it :roll_eyes:

Anatom: Thank you very much. I´m glad you like my work.
Yes. the muscle-chains are not really attached to the bones. As far as I know there is no way to close a zsphere chain. There might be a script for this, anybody knows more?

Don´t worry… I will post updates

Again, thx for your comments guys, this really is a good community. :+1: