ZBrushCentral

ZMuscles - Anatomy exercise (wip)

Great work! You must have good concentration to achieve that :wink:
I was wondering what it will work like with the upcoming bones feature in zbrush 2.5, hopefully u can assign animations to the spheres size at certain angles, then the muscles will tense and relax realistically. It would be a great test for zbrush developers. i recommend u send the arm to them to help with their testing then maybe we can get zbrush 2.5 before 2015 :lol:

Hi dear artists,
no, I take it Zclick is unable to connect two branches of the same zball :cry: organization. It can connect alien branches to the host, making them parts of the System. That is why, the zballed head, presented of late, is, in fact, an irrational congromerate of zbranches, their free parts hidden either behind the superficial ones or just inside the head.
To compare with building a house with bricks,such formation must signify
piles of bricks, stones, clay, sand… all over, in the rooms, entrances, around, leaving only the outer walls look decent.
:lol:
Such construction process has no potential to compete usual mesh deformation in a way of clay. Whereas ability to connect zball branches of the same zrout (I understand more than one route cannot coexist) would be a step forward.

As regards muscle contractions and relaxations, it is easy to produce in a movie,
but again, since the muscle runs along the bone, it should be shown fixed at both ends, and not only to the rout sphere. Otherwise only tongue muscles would be realistically presented :stuck_out_tongue: , swinging like a flag, fixed to a single point.

Anatom

you are very sarcastic, why dont you show your method?
JC

ps: you try to ridiculized the workhead by KenB, why dont you make something better than?

:smiley:

Nice work

your anatomy study roxx. looks very good. :+1:

Using ZSpheres to create bones is a cool idea which I never thought of. This gives me another idea…you could use this to very quickly whip up a skeleton for use with MuscleTK.

Nice work and knoledge you have on human anatomy.

Zbrush is impressive in did.

Very nice modelling … you control the spheres with great precision.

To Anatom … ZSpheres aren’t like NURBS or that, as they have a hierarchical parent/child relationship. If you could ‘close the circle’, then your machine would be unable to tell which was the ultimate parent and you’d have a logic loop (bad karma). If you ever need a closed circle, use standard vertex modelling instead. Or better yet, load the Ring3D primative. Zspheres have their limitations but (in my limited experience) remain one of the major modelling break-throughs in recent years in 3D. Hoorah!

Whoohoo, how innovative is that? Really crisp idea, boy! Never thought of THIS way - i guess the practice and use you get from this study is very worth the work! I think that contributes to my re-motivation :wink:

Hope to see some updates soon!

greets

Small update. Still much to do. The shoulderblade was done with zspheres too. I will work on it today.

Rendered in zbrush. To those who want to know how to make turntable videos in zbrush take a look >here<

And thx again for all those nice comments .

Animation

WOW, very cool :smiley:
I like the material. I think this is a very good way to learn more about anatomy. Can I see the new ZSpheremodel without previewmode ? :slight_smile:

Thx Cral…

sure, here is the actual zsphere model

[]arms.jpg

Its very nice,but you zsphere structure seems so complexe… Wont it be easyer to use a low res mesh with finger, then sucplt muscles directly?

W.o.w!! :+1: :+1:

Very interesting use of Zspheres! Cool idea.:+1:

Interesting use of zspheres, nice work:+1:

Very interesting – the Zspheres also.
Are you actually dissecting a corpse in Medical School or using other reference?

I don’t mean to discourage you, pls don’t take it that way :slight_smile:
You know people are still dissecting real corpses in colleges?
But you don’t have to share your reference, fine :frowning:

Buen trabajo Grugi. Ahora deberías hacer un cuerpo entero para impresionannos todavía más.

did u animate it in zbrush too? how? i tried making animations by screenshots…but i can’t save it or import so i could open it with any program like quicktime

Take a look here :slight_smile:

http://www.zbrushcentral.com/zbc/showpost.php?p=30808&postcount=15