ZBrushCentral

ZBrush4?

If you use the top row to announce a new version of the application with no facts about the feature set, no images or no video’s to show off the new capabilities of you app, then I would think that you would know that not all comments are going to be rosy.

I think there is a level of healthy discussion that can come out of this thread.

I personally like to see the feature request of the other users out there. I think it is healthy for our community to express where they would like to see their loved product head.

That being said, if you use some tact then I think all is well.

Why not just list off the features that you hope to see with this release, then when you see the final product you just might be surprised to find out how close your thinking is to the makers of Z.

Who knows, maybe one of your ideas could help the next version of ZBrush grow into all that it can be.


Here are some more ideas to throw out there for me.

  1. A working grid. (I have built one in Maya and brought it in as a sub tool. I’ll post that up tonight for those who are interested.) This really helps me figure out if my feet are resting on the ground plane.

  2. True camera image planes.

  3. True cameras. (I love the Zapplink camera save feature, but if I use them to save camera positions then it messes up my Zapplink workflow that I personally like. I like to just shoot over one view at a time, paint in Photoshop and then return to ZBrush.)

  4. Project All is my BBBBEEEEESSSSTTTT friend. I would really love to see some sort of fall off control for this.

  5. Project All works when hiding parts of your destination mesh and then projecting, but mask seem to have no effect. I could see a mask working in conjunction with the project all fall off.

  6. Import by UV location instead of vert ID. this way if your vert id changes then you can still import in your mesh and it will not explode.

  7. Import and ignore UV’s and polygroups. Sometimes I just want to import in the shape and not have my UV’s and polygroups effected by my import. (This may already be in there…not sure though.)

  8. Import using a Ztool. This would allow you to use a Ztool to import in and you could choose the correct Ztool or sub tool and the coorect subdivision level for importing as well.

  9. I would like to have a polysphere as a default primitive. I use this thing all the time, it isn’t a big deal to load for me but I have seen MANY first time users that could use this.

  10. Color picker, I love the color picker wheel thing. It reminds me of Painter, I just want to tear it off and enlarge it. It would be cool if it could be in a pop up window that you bring up by a hot key. Sad as it is…Photoshop doesn’t even have this ability yet…strange.

  11. Delete old meshes and textures out of the application without having to initialize ZRbush.

  12. Make all UVs read so the top of my texture is at the top if the image and the bottom of my texture is at the bottom of my image.

O.K. I think I need a nap now. Again, I’m only posting this to make Z the best that it can be! My wife already hates the program so if you make it any better she might serve me with papers…so on second though… :slight_smile:

Then I look forward to the promised 3.5 version prior to the release of 4 in August. Something I am certain will not happen.

I agree Nickz,
some of what you mention is in ZB2 - Plugins.
Recently i was informed ZB2 will not be able to be reactivated, so it would be nice if the plugins were just part of the new release.

The Grid ztool sounds really helpful, i like using a grid when making zSpheres.

There was a really cool plugin for ZB2 where you could copy / paste zspheres.

1) Export Polygroup information for other 3D apps

example:
model in silo, make Color Face groups (not UVs)
have zBrush recognize the Different color groups on import or export.

wow… Stunned by all the debbie downers around here.

Z4!! I cannot wait. And it’s free!!

I echo the other posters when giving HUGE props to the Pixologic team for another free upgrade…

I thought there would be more “wish lists” and speculation on this thread.

I was pumped and a bit shocked when I saw the icon at the top. It feels like 3.1 just came out not that long ago…

heres my main request for zb4 which i guess is already being tested at pixologic :smiley:

Topogun retopo worklow.

Placing a larger polygon mesh and then adding the bits in between and them snapping to the surface.

In general i always thought the retopo workflow was the baddest thing about z3

I agree, that would be close to the top of my list, the current re topology tools are utterly unusable.

Also some sort of geometry welding would be nice, similar to whats in Freeform

http://www.youtube.com/watch?v=iwgGAcd02PI

I second that about topology. I’d like a simple way of repeating finger topology. And a stronger zoom.

LOL - You guys seriously think that at this point they will bother to add any new features? Is what is - they just need to finish it, test it, polish it and serve. Any “I wish to have…” now is pointless.

Son, we are saying what we would like to see…IN THE FUTURE…not what we have to see or else we are gonners…Good lord!

I cant belive the grief being dished out!I personally love all my versions of Zbrush,life changing software infact.Always been priced amazingly low and the FREE upgrades,shouldnt we be gratefull ?
I AM,(more than)!
Looking forward to some beta tests ,previews etc.
Thanks pixologic…YOU MADE MY DAY!
August will be here before we know it…
cal

guess i used the wrong word when saying request i meant wish :smiley: :+1:

freeform shure looks like a weird app mike poretti fun but weird :smiley:

it says “Using a force-feedback enabled digital sculpting tool can realy speed up anatomical sculpting!” in the youtube description so i guess you need a special pen floating in air attached to a stand thing? http://zbrushcentral.com/zbc/images/smilies/rolleyes2.gifhttp://zbrushcentral.com/zbc/images/smilies/lol2.gif you know what i mean one of these things ^^

p.s. never mind read the comments u do need one.
force feedback sculpting would be a nice thing ^^ maybe a tad over the top and a little pricey

who buys that software!
you need a thousands dollar pen
and the results look horrible :confused:

wicked… tho it would be nice to see some form of customisable navigation keys n stuff like that, to make it an easier transition from using something like maya to Zbrush… thats the only thing i think mudbox has over Zbrush, jus alot easier to get around…

yeah, I agree with you there… but I think the lesson they’ll learn is that if you wait long enough between releases, all you have to do is tack a number on to a release and the crowd goes nuts :lol:

Nice! I can’t wait to see what new approaches to digital sculpture and art they introduce to the world.

Wow, Cool!!! I have version 1.23 running on an old Pentium 2 machine with windows '95 and it rocks!!!

:smiley:

i just shat myself:cool:

I can’t think of anything I really need that Zbrush doesn’t currently have, maybe some better texturing capabilities, I’ve always found it hard to get good results with 3.1. I’m just very pleased that this will be a free update. It seems like Zbrush is less of a program than a lifetime subscription to awesome sculpting tools, which is just great.

You know what I’d like to see, the ability to bring in 32 bit displacement maps and sculpt the model that way just like in mudbox. From a pipeline standpoint that would be helpful.

I agree, but I found it a thousand times easier than expected to just redo it outside zbrush. Since you can project onto the retopo, you can make a mesh with good topology but sloppy proportions and easily wrangle it into the right proportions and shape.

Mostly I just want to be able to scale and rotate things in a sane manner that is similar to every other 3D app out there. I’d cut off my pinky for that alone and it should be a drop dead simple thing to do.

Sculpting on the actual normal map after you generate it would be enough to make me die of pleasure, as well. It seems like an easy thing to do, but no one has done it for some reason. There’s always some stupid spot here or there that just doesn’t want to work out properly no matter what settings I use.

And remove the spikes from projection. How hard is it to set a max distance a point can move? Why doesn’t it exist already? Like the first one another obvious thing that it boggles my mind we have to deal with. Zbrush is amazing, but it’s also amazing that it lets things that are obviously huge problems and yet easy to fix get completely missed.

Paint layers would be nice, too, but I don’t care all that much compared to the other easier things to do.