If you use the top row to announce a new version of the application with no facts about the feature set, no images or no video’s to show off the new capabilities of you app, then I would think that you would know that not all comments are going to be rosy.
I think there is a level of healthy discussion that can come out of this thread.
I personally like to see the feature request of the other users out there. I think it is healthy for our community to express where they would like to see their loved product head.
That being said, if you use some tact then I think all is well.
Why not just list off the features that you hope to see with this release, then when you see the final product you just might be surprised to find out how close your thinking is to the makers of Z.
Who knows, maybe one of your ideas could help the next version of ZBrush grow into all that it can be.
Here are some more ideas to throw out there for me.
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A working grid. (I have built one in Maya and brought it in as a sub tool. I’ll post that up tonight for those who are interested.) This really helps me figure out if my feet are resting on the ground plane.
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True camera image planes.
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True cameras. (I love the Zapplink camera save feature, but if I use them to save camera positions then it messes up my Zapplink workflow that I personally like. I like to just shoot over one view at a time, paint in Photoshop and then return to ZBrush.)
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Project All is my BBBBEEEEESSSSTTTT friend. I would really love to see some sort of fall off control for this.
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Project All works when hiding parts of your destination mesh and then projecting, but mask seem to have no effect. I could see a mask working in conjunction with the project all fall off.
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Import by UV location instead of vert ID. this way if your vert id changes then you can still import in your mesh and it will not explode.
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Import and ignore UV’s and polygroups. Sometimes I just want to import in the shape and not have my UV’s and polygroups effected by my import. (This may already be in there…not sure though.)
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Import using a Ztool. This would allow you to use a Ztool to import in and you could choose the correct Ztool or sub tool and the coorect subdivision level for importing as well.
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I would like to have a polysphere as a default primitive. I use this thing all the time, it isn’t a big deal to load for me but I have seen MANY first time users that could use this.
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Color picker, I love the color picker wheel thing. It reminds me of Painter, I just want to tear it off and enlarge it. It would be cool if it could be in a pop up window that you bring up by a hot key. Sad as it is…Photoshop doesn’t even have this ability yet…strange.
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Delete old meshes and textures out of the application without having to initialize ZRbush.
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Make all UVs read so the top of my texture is at the top if the image and the bottom of my texture is at the bottom of my image.
O.K. I think I need a nap now. Again, I’m only posting this to make Z the best that it can be! My wife already hates the program so if you make it any better she might serve me with papers…so on second though… 



