In my past life I did the corporate thing for a small company which produced educational video games. We also had the problem of setting a release date for a new product and then being 6 to 12 months over schedule. When you have a small development team, these things happen. Unforeseen circumstances arise and divert resources elsewhere ( ie. the Mac version not working properly). Would you rather be dealing with Autodesk who meets their deadlines but doesn’t change a thing??
So to all the naysayers around here, chill out, master Zbrush 3.1, and enjoy your FREE upgrade. Even the mac users, master normal mapping, you can do anything with them. I would still pay $600 for Zbrush if I could not produce a displacement map. Check out Alex Alverez’s Gnomon tutorials, no displacements, all normal maps.
I believe Epic games produced the art for Gears of War using Zbrush in its current form. So if this were the last version ever released, we would all have alot more to learn.
In the future, as Pixologic grows their development team, I am sure these issues will go away.
Cheers,
Matt