Hello, last week I did a small Zbrush/Maya presentation for the Atlanta Alias User Group. It was a small quick workflow overview on using Zbrush with Maya.
(http://www.aliasusergroup.com/community/index.php?showtopic=513)
Some of the topics covered were:
Thanks for sharing! I will watch this in a bit- I have to make popcorn first!
sounds interesting.
Thanks very much
I started watching this and in the begining you talk about a plug-in for UV layout on HighEnd3d.com.
What is this plug-in?
Are you talking about FG Auto UV?
I was talking about the “Pelt tool uv”
http://www.highend3d.com/maya/downloads/mel_scripts/texturing/3869.html
you can find more infor at
Im back. I had Smart Food popcorn, with this one.
Heavenly, I forgot how easy normal mapping is in maya.
THank you soooo much for sharing.
That’s what I thought you said… but I couldn’t find the link.
Thanks.
thank u …
…i never used Surface Sampler before…its very Cool…
The pelt tool is the best thing ever, I’ve been using it for a few months now.
Adaptive: Adaptive displacement is located under the (Tool palatte>Displacements).
When this option is enabled the displacement map will be calculated using
an algorithm that speeds up the generation time while keeping the accuracy
and detail.
DPsubPix: Is a different algorithm, that controls the number of times the mesh is
subdivided as the displacement map is created. The higher the value the
more accurate the overall displacement map will be, but in return it will
also increase the time it would take for Zbrush to generate the
displacement map.
Thanks to Ryan K. from the Pixologic team for his help on these topics.
Sincerely
Edwin Sumalave
Are normals faster to render in maya than displacement maps? I’m downloading this video right now, slow connection.
Womball, here are the map generation render times for the character on the video:
-Maya Displacement(Surface Sampler)---------------7min 5sec
-Maya Normal map (Surface Sampler) ---------------7min 5sec
-Zbrush Normal map(Zmapper)---------------------------8sec
-Zbrush Diplacement(Multi Displacement exporter 2) ------3sec
The video was made for the Maya user to understand the basic capabilites of Zbrush.
Hope this helps
Sincerely
Edwin,
I just realized that I don’t have “Surface Sampler”, because I’m on Maya 6. Does anyone know how to connect ZBrush generated Normal Maps to a shader network in Maya?
Thanks for taking the time to make the video and answer my question!
This thread should help:
http://forums.cgsociety.org/showthread.php?p=3513386#post3513386
Connect the ‘Out value’ of the normalMapper node to the ‘Normal Camera’ of the shader
Chris
thanks atwooki! I’ll give that a try!
Many thanks.
Stupid question.
At two of the Maya shows in New York,last year.
I raised the subject of Zbrush and it was basically voted
down. Can you advise how it came to pass that it was presented
there and are there plans to put it into the “road shows”.
Gets tiresome being the voice crying in the desert.
Xsi should not be the only major “zbrushfriendly” program.
Hey Bicc39, The user Atlanta user group meeting was set up by Rick P. He is the community manager of www.aliasusergroup.com I’m not aware if there are any plans for “road shows” at the moment. Send him an email, I think he might be able to help you.
Sincerely
Edwin Sumalave
www.edwin3design.com
[email protected]
Thank you so much! I watched your video and I finally understand how to make a normal mapped character. The gallery is about to be filled with my work! muhuhuhuhwahahahaha!
Remember to turn hardware rendering and High quality rendering on******
I did this tutorial 4 times because I couldn’t see my normal map, in realtime, in my veiwport.
hey man, thanks a lot for that video tutorial. There is however one problem with that normal mapping technique. My high poly model file when imported to maya leads to maya crashing.