policarpo wrote:
“Hey gang, I was wondering if any of you zBrush owners might be willing to part with an object with a displacement map like Pixolator did so we could run some more tests using our rendering package of choice.”
- Sounds like a good idea!
- Here is my object!
20040502_displacement_test.zip
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Renderings of model:
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In Zbrush - it is just a modified / detailed version of object i made earlier:
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Map from zbrush:
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End result in 3dsmax:
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As you can see, i didn’t use GUV tile mapping, UVs are done in 3dsmax - no smoothing either!
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I rendered the map in 4096pix, but had to scale down to 2048pix for download size - sorry! I can’t host huge files
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Map should still be in one channel / 16bit mode…
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I didn’t do any retouching except scaling, so there might be some problem areas
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I hope there is no banding, i couldn’t get more subdivision with my system (1.8m now), i tried all possible zbrush memory settings, but no luck
- I managed to get mesh divided to 7.8m polys, but zbrush crashed when i tried to render displacement map…
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Please read the readme file in ZIP - nothing special in it, just don’t abuse poor 3d guy
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Readme also has information how to setup the model for rendering in 3dsmax, zbrush displacement values are also provided!
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Have fun!
P.S.
Tip: You get also my base mesh for testing, just reconstruct it from cage mesh!
-S-S