Here’s my effort using Lightwave 7.5, rendered with FPrime, using Normal displacement.
Tiff displacement map was converted to HDR to keep 16-bit depth information in LW
(I may have over done the contrast on the depth map - notice some creasing)
This model was much more suitable for use in LW, compared to the one provided by pixolator (excellent though it was!). In this model the UV seams are continuous, allowing true displacement of the geometry using the normal displacement plug.