yea this is proper
Spot on, same goes for me, if u see my drawing then my 3d you wonât believe itâs the same artist lol, even though I have at least some foundation it only shows in my 3d, (understanding of form / anatomy / proportion etc) and I can apply it in Zbrush but I canât translate it properly in drawing 2d.
Though at the same time I do believe that if you can draw well itâs a bonus and more of an actual talent, and that it gives u better chances etc.
Anyhow I can see where youâre coming from, looking forward to updates
Great work. This approach will work! Keep it going. I noticed the dilated eyesâŠis that intentional?
aadegbenro
Your work looks terrific as comic book art. Please post more images as you progress. I hope your script is the equal of your art. If that is so, you may have struck gold with this!
Dheers!
great man.top row is only for hard working pepole
Exellent idea and exellent work ^^
Congratz on TR! Looking forward to the updates!
Un français qui fait un comics sous zb.
Pourquoi ça ne mâĂ©tonne mĂȘme pasâŠ
Awesome work.
5 stars for sure.
(tu as Ă©tudiĂ© ou si câest pas indiscret?)
I have to agre with Train22 on this one.
You are doing an amazing JOB with Zbrush, top row is deserved, but your methos is to much time consuming to get the look you showed us with 3D.
The comic artists these days already use 3D for creating comics. Google sketchup for background, poser/zbrush to put dummys in pose and than they render it out and draw over it they characters/heroes. It is easier for perspective drawing.
This is one of the best 3D comics I ran across, check it out ( http://www.ballisticpublishing.com/books/machine_phase/ ). I think he did a good job here conveing 3D into a comic book (the story/storytelling is not on the level of the renders). Maybe you should lean more onto a 3D render, maybe⊠because many people (outside of the 3D forums) might not recognize all the work youâve put into this and dismiss it as a simple hand drawn comic. Even if your story is good, your production time might be to long and inbetween issue #1 and #2 might pass to much time and the fans you get from the first issue might forget about your comic before #2 comes out.
By no means Iâm discouraging you, just food for your thoughts.
good luck,
cheers
P.S.: No hard feelings, ok?
@jinx3dn: thanx for everything youâve writen. Duly noted.
Everything you just said already went through my head.
You are right about certain things.
About the fact that people outside of the 3D forums might not recognize all the work done and the fact that it is 3d⊠I d say GREAT. I don t want them to. A very small minority would buy a comic because it is 3d. The avarage customer dosesn 't care about it. It just has to look good and has to be interesting. I mean I wouldn t buy it because it is 3d:D.
About the fact that it takes a lot of time I do not agree.
This is not a classic 3d pipline I am using because I stay in zb. I do not do UVs, I do not do a rig, I do not render and characters if I know where I am going are done in less than a day as complex as they might seem.
Trust me the visual part is not the most time consuming.
What takes time now is writing.
cheers.
Really well done. Nice style to these, look forward to more.
I would think that, of course, it would take much more time to create the models, props, texturing, and all the detail. But that would all be upfront work. Once the models are done, all you have to do is pose, render, and composite all the layers. Once you hit the rendering phase, it would be much faster than drawing each panel from scratch. So some of the time lost from doing all the modeling work, is somewhat made up during the rendering phase.
If I were to draw a panel from scratch (one as detailed as his first rendering), ink it, and color it, it could take at least a full work day for me. Posing the model, and rendering, comping a few passes in Photoshop and painting a quick background should take just a couple hours at most.
Canât wait to see more!
Dang u serious!? Those characters take u just a day as complex as they are??
Just confirming, so how long did the characters here that u showed us take u to make?
Cheers
Well yes they don t take long because I already have a library: hands ears head arms bodies. A little butcher shop.
As I said one day from now on. But I got the library all over the years back to zb2.
GOOD LUCK!
Iâm rotting that you finish this comic.
cheers
Reminds me of The Punisher.
That is exactly the impression I got when I looked at your work. that you do NOT want it to scream 3d all over the place and simply use Zbrush as your preferred tool. That is also what I instantly loved about it.
I personally couldnât care less if something has been done in 3d or 2d, as long as it intrigues me.
it really doesnât matter anymore whether the tool of creation was pen on paper, oil on canvas, Zbrush, Groboto-3dcoated-in-Mud-while-boxing or whatever
Stylistically I really prefer what I have seen from your comic so far, over the one jinx3dn has referred to, because with impressively simple methods you got completely rid of the CG look.
and regarding time and effort vs efficiency: Iâm also pretty sure( as others also noted) the time you invest at the beginning in doing full blown characters will come in handy later one when you need countless different angles, poses , expression etc. of those characters which are then done easily, having it all inf 3d at your disposal. particularly if a series of that story is planned.
canât wait to see the story unwrap
Luxo - thanks for that tip. Zapplink it is then.
Interesting. Iâve been edging ever closer to using ZB for my print pipeline. Just need to figure out the kinks.
Again, keep posting and letting us see. Good work.
martym
It looks like an ungodly amount of work, but youâre surely on to something unique and powerful. Best of luck!