ZBrushCentral

Zbrush At Siggraph - From My Perspective - Day 12

Incredible!! 3D layers! It looks like those are going to throw the door wide open to new levels of productivity and creativity!!

As for all of the crits/defenses of Pixologic’s release schedule, I’m sure most of us are feeling a mixture of emotions from both sides. I, for one, am waaay past the point of asking “when?” and had settled into a cautiously optimistic wait-and-see (but don’t expect too much) mode a while back. At the same time, I find it difficult to criticize the ZBrush team because, over the past several years, they’ve massively transformed their app into a tool that has revolutionized the world of 3D modeling and, by all indications from these latest video clips, they seem intent on continuing to blaze their own trail. I can completely understand that being a leader takes a great deal more time, energy and creativity than being a follower.

Oh, yeah… and I’m still dumbfounded that I won’t have to pay one cent more to access all of these amazing new features. (I just hope their generosity doesn’t hurt their bottom line too much…)

Please, that the zb never makes my models without my help!
rofl! indeed, please, no make model button!

layers, extraction, all of it… holy shnip! you guys are so far past bleeding edge! hope transfusions are in the pixologic benefits package! :+1:

Siggraph was totally awesome.
I go to E3 and Comicon in San Diego and frankly this convention was so much more enjoyable. The convention center was nice and huge and not too crowded and the tech I saw blew my mind.
I have heard about a lot of this stuff but to get to try it out was like playing with the best toys ever.

Here is a little rundown on the **** I saw.

I saw a 3d monitor. You just look into it and the image is 3d. It was totally awesome. Think of using that with Zbrush.

I got to try out a new VR helmet. It was 200000 dollars and I had it on my head. It was totally awesome. VR is really the future. People say it is a failed experiment but it really hasn’t started yet. Within 10 years we will not be using monitors. We’ll just put on glasses and be IN the monitor.

I got to try out Novint’s Falcon Haptic 3d mouse thing. It was pretty cool but still kind of crude. I guess it will only be 100 dollars so I’ll have to try it out more. It could be a nice supplement to a wacom tablet for Zbrushers. It looks like it would be a bitch to support but if you could feel and sculpt your model in 3d it would really be the next level.

The Wacom Cintiq tablet was also sick. I know this is standard issue now but they are so big and sharp. Using it with Zbrush really just makes it much more intuitive. They are still a couple grand but I have got to get one.

There is still so much stuff I can’t even think of right now.

Zbrush had one of the big main booths right when you walk in. It was packed and the presentations were always watched by many.

The new stuff for 2.5 looks pretty sweet. There were several big thing for me. One of which was the bone system that you can rig with. It looks really intuitive and easy and you will be able to pose your zbrush models without messing around too much. The presenter said that you won’t need to use “envelopes” for weighting the bones. I don’t know really how that will work. It seems like you will have to be able to adjust weights manually somehow but they didn’t show it in the demo. I guess we’ll see in the future.

That was big and then the generate mesh looked cool. It basically lets you just model a nude dude and then just mask off the parts you want and it will generate a hollow mesh for clothes and shoes and whatever you want.
So you model a nude dude in a neutral position then you can mask off his legs and hit the generate mesh button and you get a separate pants model in the shape of his legs. Then you can go in and sculpt those up to a pants level and then you have a perfectly fit pair of pants that you can turn on and off. You can do this for everything so he can have socks, shoes, hats, armor, etc.

The other thing was regenerating the topology once you are done sculpting. This can be really handy because we all know that as you push and pull those pieces around the topology can get really wonky. This lets you go back in and just draw in the crude polys where you want them and then regenerate the mesh. It was hard to tell but this looks like it will lose a bit of detail when you do this. Not very much but it is like a slight step down in resolution. So I would guess that you would not want to do this after you have sculpted all the pores and wrinkles. You would want to get a final version of your basic mesh. Then before you are going to start detailing you would want to redo the topology. Then do the details. It will be great for rigging and animating.

So I had a blast. This was like a toy store for adults who love tech. I’d recommend going next year as now that E3 is dead it will only be this and PAX and Comicon. See you next year!

Well whistler you may have spoken too soon. Have you visited the New Mudbox site Today. They have all the features up now. The war is just beginning and is far from over.

link

I think you are quite right here.

Thanks for the videos… BUT… we dont see any layers options… i mean… how looks the layer interface… hide, block, flip, etc…

A screen shot would be great

i can only say WOW too, but want thing bothers me don’t get me wrong, this mesh extracting is really exciting, but the edges in the video doesn’t look really clean to me. Lots of triangles etc. how will i export the new mesh if i can’t go back to lower subdivision levels?

however the hole topo is really nice

WOW! Mudbox is coming along quite nicely! Many of the same features, many different.

But is Mudbox more about modeling? Because I don’t see any features listed regarding color texturing or materials. Maybe they will add that feature later.

If it’s just a specialized modeler without color texturing or materials, I couldn’t see paying any more than $300.00 for it considering I’ll get similar features in Z2.5 along with full color texturing (not to mention an awesome renderer).

As far as sculpting capability, it looks as though Mudbox is comparable quality.

And another thing. The guy wasnt orbiting the camera the while sculpting. Why. Maybe because the frame rate is gonna be really poor. I am just guessing.

WOW! Mudbox is coming along quite nicely! Many of the same features, many different.

But is Mudbox more about modeling? Because I don’t see any features listed regarding color texturing or materials. Maybe they will add that feature later.

If it’s just a specialized modeler without color texturing or materials, I couldn’t see paying any more than $300.00 for it considering I’ll get similar features in Z2.5 along with full color texturing (not to mention an awesome renderer).

As far as sculpting capability, it looks as though Mudbox is comparable quality.

Please keep the comments on the topic of new features of ZBrush and Siggraph.

I think deleting our posts was not necessary.

I apologize if I mentioned something I shouldn’t have to get my post deleted. My point wasn’t to lessen the value of ZBrush 2.5 by any means. I was simply stating a comparison of which my opinion was that ZBrush had more features and value.

Exactly. I did the same but… :confused:

Will do. That is what the thread should be focused on.

Are there going to be any more new Videos?
I think Ryan said he was going to put up a few more.

I just wanted to say thanks again to Pixologic for everything you do… you will no doubt already know that some of us hold a deep and genuine affection for the product and more particularly for the people behind it. I cannot fathom the love, logic and skill that permits its development but I am glad to know it can exist, and so close by.

I perceive that the innovations and strategy that permit the features that you are beginning to show have long been in the scope of the plan, the architectural decisions that were made long ago to enable this and future ends are wise beyond words.

It’s a privilege to witness the product of your efforts. I must admit that more often than not I find myself at a loss to find words that adequately convey my gratitude.

i thought it suspect that a bunch of artists from new zealand could develop a program that involves such high level mathematics, that is, until i found out the true source of their cost saving labour:

Skymatter’s international team of highly skilled programmers has deep experience with diverse subjects including advanced mathematics, game engine development and rendering technology.

Holy **** !! The new features are AWESOME !!! Cant wait to tryout mesh extraction !!:smiley:

Are there anymore Vids… Im addicted.

Cheers