ZBrushCentral

***** ZBrush 4R6 Available Now *****

And just when I thought QRemesher was the bees knees. Happy days!

Holy moley Batman!

Cheers! to the PIXOLOGIC TEAM!! but still waiting for the ZBrush 5 ! :wink: :+1:

This is truly a GAME changer, especially for game artists :slight_smile:

Thank you Zbrush~!!! You’ve my bow + salute! :smiley:


Sketchbook - http://www.zbrushcentral.com/showthread.php?173520-Kenji-s-CG-Texturing-Work/page2
Blog - http://amazingbeggars.wordpress.com/
Reel - https://vimeo.com/54710483

Awesome!!

After we update can we unistall R5?

Cheers,
Josh

Did everyone get emails with their serial numbers? I didn’t get mine.

I love you pixologic :smiley:

The feature looks great so far! Thanks! If you could please make some additions to the uv master would be great, for example being able to put maps of different subtools on one layout, and I think edit that in Zbrush not only merge when exporting.

Oh my, each time Pixologic does something to ZBrush, they make it feel like xmas. I’m so looking forward to try out the new features :slight_smile:

Those trim brushes are no joke. Amazing how well they work. Zremesher is just wowsome.

again… thank you so much!!

pixolator and pixo-crew, that’s a really nice update.
still diggin the smooth start’n’shutdown of the mighty Z!!! wow!

cheers!
chem!

awesome update, look forward to the texturing pipeline been updated in the next version. please add layered texture painting and ptex support

Zbrush installer told me I would not have to deregister my old install, but I do have to since 4R5 is taking up a registration on my serial, and 4R6 demands to be registered on it’s own accord.

Meh.

Totally agree with this but I am sure if it was an easy task they would have done it by now. Hopefully Zbrush 5 will be 64bit.

That said, the new features are fantastic. It’s amazing thinking back on when working on Playstation 1 and Playstation 2 titles what a difference there is now and how much this software has helped raise the quality and speed of workflow when creating these complex characters – factors that a lot of people predicting the demise of AAA titles seem to miss.

No comment guys. Applause!

does the refraction working again in BPR ??

Thank you Pixologic!

Nice but also we rly need a system of organization for large number of subtool, like a layer in PS ( group & color ) !!
Go pixologic !

Just when I thought it couldn’t get any better, you go and do something like this… :slight_smile: