Hello,
I have been trying to retopo a character using the retopology tool in Zbrush 4, but I can see my retopo mesh underneath my character. As a result, when I add new points, they sometimes connect to the mesh on the other side.
I have tried to hide the retopology on the other side of the mesh (ctrl-shift and drag over selection), but it crashes Zbrush 4.
I am pleased that Pixologic improved the retopo tool (inconsistent snapping to points and missing faces), but it seems to now have a few new problems.
Are there any work a rounds or fixes for these retopo problems?
Thanks,


