ZBrushCentral

ZBrush 4.0 Purchase and Upgrade Schedule

slickytom did you noticed if any changes to the plugin PaintStop:)

Spotlight is probably one of those things that once you have it, you use it so much you end up forgetting what life was like before that. :wink:

the Timeline sounds great for doing facial morphs and posing. I wounder how it works if you sculpt between morphs? …Can you sculpt between morphs? So many questions but i’ll just have to wait till Pixo releases another video and let you get back to Siggraph.

Thanks!

Someone posted this in another thread:

“I also asked one of the demonstrators if Painting Layers has been included, he said yes (better be true as this sold me on buying Zbrush after all these years).”

Sweet!!

Despite on all mind blowing features of zb4, lack of 64 bit support will be the most foolish thing I can imagine. Most of our computers has more than miserable 4 Gb of RAM. Hope we all wrong and zb4 x64 exist after all. Otherwise there is a risk for zb to become a software just for hobby, and concepts,but not for the serious big projects. Autodesk just will steal best zb ideas and push them in mudbox 2012 x64! (as they always did before).Zb5 we will see in 2013 maybe.
P.S. Can someone at Siggraph find out about zb4 x64? All we have now just a rumors

Thanks pixologic, for supporting the CG community like this!:+1: :sunglasses:

“Hope we all wrong and zb4 x64 exist after all. Otherwise there is a risk for zb to become a software just for hobby, and concepts,but not for the serious big projects

Have you seen Lord of the Rings, Pirates of the Caribbean, 300 or that little movie called Avatar?

I want 64-bit also, but thinking ZBrush is for hobbies and small projects only just `cause its a 32-bit program might be a tad naive.

But…like I said, I am also hoping for 64-bit, right along with ya!

Looking GREAT Pixologic!!!

… but not for the serious big projects. LOL …wake up Velesius!

come on we dont even know if it is or not 32 bits and we are already moaning plus even if it still wasnt 64 bits lets stop being drama queens and produce kick ass stuff…i use Zbrush everyday in production and 32 bits is not an issue …and no matter how hard Mudbox tries to catch up they fall behind not because of ram usage, interface coolness or usability because Mudbox is quite good too…the main strength of Zbrush is that this guys started from a blank canvas with a “can do” attitude and totally thinking out of the box…desperatedly hanging to past workflows and being old school is everything BUT zbrush attitude imho…just look at the gallery in here and you will see awesome stuff made YEARS ago when we could only dream of actual machines,Ram or GPUS…dont get me wrong 64 bits would be awesome but i am much more excited by whatever new modeling paradigm, worflow and tool they can think of because this is what truely Zbrush is bringing to an otherwise stagnant industry.Like with any business, or human activity there are priorities and i am glad that Pixo puts the pressure where it counts wich is the way to go…unlike Autodesk that might be running 64 bits but their code is so ancient and there so called “new tools” pure marketing cosmetics.

Yes, I saw them. All I want to say-with years comp. graphics becomes more and more resource-demanding. And artist must work with more and more dence and complex meshes, and its will be impossible without full 64 support. As I know (maybe I wrong) Weta’s main sculpting tool is mudbox, they first used it for King-Kong movie, and then for the Avatar. Zb used for concept design, not for the production.

As long as there’s paint layers (as has already been stated in this thread) then I think that’ll drastically change workflow a lot. Matchmaker looks great too, I’m guessing it can be used to create some really ornate designs and then ‘deform’ these around certain objects, like a piece of armor for example?

Velesius :slight_smile:

first please be aware that you are here talking to some people that were involved in some of the productions you are mentioning…
Second yes nobody is saying that 64 bits wouldnt be nice but we are pointing that 32 bits is not compulsory or will make or break the other features of Zbrush…this is as simplistic as the old “i dont like the navigation” rant…if you can get pass that simple obstacle and you are not yet working in this industry then you need to know that i wish this were our day to day concerns…this is nothing of a problem at all.
Also please note that even when Zbrush was used “only in concept” Concept design is part of the production unless you are implying that anything that is done by concept is “not serious”…concept drives the entire production therefore even if Zbrush was used only for concept work (wich is not the case btw) that alone will make it a very valuable tool.
It is time that we understand again that the true beauty of this tool is to bring new approaches and new ways to do things rather than being so conservative and shy that u cannot think by yourself or out of the box…

I’ve defiantly got my figures crossed for that one.

I seriously doubt Weta restricts their artists to a specific software package.

All I posted above is just my opinion (it rely on articles I read earlier). One thing, I’m sorry about separating concept art and “serious big projects” - I mean not exactly what I wrote (because of my english maybe).
gasoil, Yes, I clearly understand there are many peoples here that were involved in big projects. And it’s very interesting to know their thoughts about what they rate higher - innovations, or stability and productivity in their work.

geez louise…

man… they say competition inspires innovation but this is just… CRAZY.

where the heck did this even come from? this is not just keeping up with the jones’, this is full on “this… is… SPARTA…” kicking the jones’ into a black pit of death!

it astounds me that even though zb is still pretty inarguably the app to beat when it comes to sculpting, it doesn’t content itself to just give us more of the same. or even just making what we have better and faster.

on top of all of that, it gives us stuff that i couldn’t have even imagined to ask for.

rock on, thank you very much… not least of which for proving to us again and again that we’re in good hands.

jin

No offense but… what? Did I miss some awesome memo somewhere that shows a ton of amazing new features in ZB4? So far very little info has come out and the little that has is cool but hardly worthy of all of the brown nosing that’s going on in here. Does ZB4 cure cancer? :rolleyes:

i believe that it specifically mentions curing cancer in bullet point 11c. just above bringing world peace.

and it’s fine not to be impressed. go be unimpressed.

but why would you argue with someone who, in fact, … is?

when you saw that video at the beginning of this thread you didn’t get your mind blown?

fantastic.

enjoy your ennui.

my mind was blown.

and you can’t argue that away.

so go on and be bored. just leave me to my enthusiasm thank you.

jin

I never said I wasn’t impressed. I never said you can’t be impressed either. I’m simply asking if there was something that has been announced that is causing so many people to wet their proverbial pants. The shadowbox thing looks cool and useful, matchmaker looks helpful, as does the cutting brushes. I am still looking for the memo with 11c on it as you mentioned.

I would love to see a final high res shot of that MP7 in the video. I box modeled one a while back.

[attach=205648]MP7_High_Res_by_Raptor5399.jpg[/attach]

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MP7_High_Res_by_Raptor5399.jpg

Hey all. Thought I would say a few words regarding z4 at siggraph. I went through today and picked up my license and was excited to see some great features!

What I saw was a lot of reselling of features we are all aware of. Which was unfortunate because I really wanted to hit the fast forward button. This was mostly because the people in the crowd had little to no experience with Zbrush, so the man demoing at the time didn’t want to jump to far ahead I suppose.

But here is a list of a few things that I saw, and were briefly mentioned that I thought sounded/looked very promising. Sorry in advance to Pixologic for spilling some of the beans:

  • Improved Best Render - Allowing you to render out multiple shots of your image in one render, compositing it all in zbrush as you would in photoshop. Also allowing you to export out each image of that render to allow for more customization in photoshop.

  • Subtool Control - Better ways to organize your subtools. Organizing by name of subtool rather than scrolling a giant list.

  • Fiber FX - This wasn’t gone over much… sadly. Sounded like a hair and fur simulator within zbrush.

  • Improved Layers - Allowing the artist to paint in layers, control the opacity of each polypaint layer, and more.

  • Saving of Project - this will save out your tool’s orientation, rotation, everything as is. So the next time you open zbrush up and load your Project, everything is how you left it. Including every singe setting on every single slider. Very handy!

  • Duplication of Subtools - No longer do you need to clone, then append a subtool to duplicate it. A simple button does everything for you now allowing you to quickly clutter your creatures mouth with teeth!

  • Expand - A new feature that explodes your tool and its subtools into space allowing the user to quickly select one of the subtools. Rather than scrolling through the subtool list you can click the expand button which is located under the frame button in the UI on the right, and you’ll see all the subtools fly out in space. Pretty nifty.

Those are some of the little things I saw while I was able to stick around the Pixologic booth. I’ll post more as I remember them haha. Happy Zbrushing!

“I never said I wasn’t impressed. I never said you can’t be impressed either. I’m simply asking if there was something that has been announced that is causing so many people to wet their proverbial pants. The shadowbox thing looks cool and useful, matchmaker looks helpful, as does the cutting brushes. I am still looking for the memo with 11c on it as you mentioned.”

that’s disingenuous - you’re contesting my enthusiasm and even preface your challenge with “no offense”. implication - “if there’s nothing more, then what are you going on about?”

and as i said, look at the video at the beginning of the thread.

i am not even aware of the other things you mentioned… all i know is what i saw from the video.

that’s it. and that’s enough for me. but evidently there’s more? well, color me a very happy camper.

all i know is from the video: shadowbox. clip brushes (hinted at). some crazyass room modeling doing i don’t know what. shape conforming.

and i stand by my evaluation - innovative. giving us stuff we couldn’t even think to ask for. doing stuff the other guys can’t even think to try. and stuff that will be genuinely useful in my day to day work.

but as i said, it’s completely in your rights to be blase about that. i don’t think you can convince me to follow suit though.

jin