Yo Yalao- Thanks. I do have a female anatomy tutorial underway for Gnomonology.
The second volume of the Art Direction series will go through posing the froad rider in ZB, similar to how the first volume covered posing the froad and creature in MB.
skulll_monster- I’m working on a different way of rendering my designs. I don’t really like the cg quality I usually get with my renders, and I’m not interested in re-creating reality so hopefully I can come up with something a little more appropriate for my work.
3d_devil- There are a few reasons for making the switch. ZB and MB both offer unique approaches to design and character creation. I like to explore all possibilities to make sure I don’t limit myself creatively. I don’t like to make suggestions on how others should work, so instead I wanted to showcase this multi-software approach through my own workflow. I’ll talk more about this in Volume 2 of the DVD. Its important to remember that its about the design and not the software.
There will not be any problems with the maps. Its all just low poly cages and .tif files when the day is over. You can even take a ZB hi poly mesh and import it into MB to generate a map.
The next Volume of the DVD series will be released after the next version of ZB comes out. Hopefully that will be very soon.
Since these are digital maquettes and not production models I probably won’t be rendering them. However, I might make an additional tutorial for Gnomonology that covers this.
Thanks for all the great questions.
later,