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ZBrush 3.5

Another tease people, enjoy:

http://www.pixolator.com/zbc/showthread.php?t=070018

Sonder!

Just to close some confusing that may be about v4 release. I just loged into my support account, and it says that v4 will be released in August 2009.

I was one that didnt take the anouncment as being a actual release date due to the wording.

Now quite a few people can feel real stupid hahaha:

http://www.zbrushcentral.com/zbc/showthread.php?p=559990#post559990

Cheers
Lemo

Awesome! but probably should be top row news! Thanks for the heads up.

nooooooooooo!!! i feel so teased! Nah, really though, great news. Can’t wait to see what they cooked up for us. ZApplink maybe? Looking forward to Monday for once!

You’re absolutely right. Anyone waiting around for over 2 years for a bug fix should feel pretty stupid. :rolleyes:

they should, and here is why. if you really need it for a job, then hop over to windows instead waiting two years to do the job :wink: or waiting two years until the software is available so you CAN do the job. also, zb for mac has been out since oct of last year, not quite 2 years, not even 1 yet.

you can use all sorts of rationalization but at the end of the day if you need something for work you get it, and not wait two years.

My post was for agreement. The rolling eyes was for the slacking that pixologic has done. I sold my license a couple of weeks ago because I got effing tired of waiting for them to play catchup with the competition. In the mean time, I had business needs to fulfill. Hence the reason of my selling Zbrush.

Enjoy the silence…:smiley:

I’ve been thinking something along those lines for a long time ambient-whisper

when you buy a mac instead of a pc, don’t you do so with the knowledge that your platform will be seen as a lesser priority by a majority of developers? shouldn’t an acceptance of that reality be a part of the decision?

I’m not saying that mac is inferior, or that it doesn’t suck for you guys… I’m not trying to start a flame war…

it just seems kind of unfair to give pixologic so much hell for a situation that you should have expected when you made the decision to go with mac in the first place

Right now I’m drawing a lot of comparison to my choice of MP3 player. I refused to be a part of the iFad, because I saw iPods as inferior to most of their competition and only successful because of the fashion-oriented advertising. So I bought a Creative mp3 player instead. When I made this choice, I knew that there would almost no peripherals developed for the thing, while iPeople would enjoy tons of access to all kinds of crazy peripherals like specifically designed dashboard docking stations and even running shoes that interact with an iPod. I knew I would be missing out on this stuff, and that was the choice I made. I may grumble about it a little bit once in a while, but that’s it.

Then I discovered the .ogg audio format, and decided I liked it better than mp3. Sadly, my creative player didn’t support ogg. So I waited a couple more years until I felt an upgrade was justified, and I specifically bought a player which supported ogg. At the same time, it’s a product from a really obscure company (look up Wolverine ESP if you’re curious) with very little product support, and people freak out when they see me listening to the thing because they don’t know what it is. There’s plenty of drawbacks, but I accept them because there were very specific capabilities I wanted and it was the only device which offered all of them.

This is no different from the decision to buy a mac or pc. I’m sure mac offers you very specific things that you want, and you buy a mac for those specific things with the knowledge and acceptance that there will be drawbacks as well.

I can understand some forum grumbling. Making your concerns known to Pixologic just makes sense.

I don’t understand the level of snide bitterness that’s been exploding from so many people, or why everybody who decides to move on needs to make a spiteful scene. When I see it, I’m inclined to believe that many mac users don’t accept the drawbacks of their choices along with the benefits.

:slight_smile:

SalmonG: I got both windows and mac machines and they each serve their purpose. its exactly like you say, buy what you want, but knowing that there is a limited amount of support for a platform, theres no need to cry foul, especially since mac people do have a way to access the “more complete” zbrush ( atleast until 3.12b ). I wonder if the missing plugins will also be ported soon or not.

Well, I don’t see much point in it (moving the plug-ins over that is). It’s what… 4 more months until 4 is upon us. They’ll end up having to do it all again within a month or two after that. Seems counter-productive to convert them and then convert them again. That’s assuming that the Mac version is now running parallel to the PC version development wise.

If it’s not, then yeah, porting them over would make for a smoother relationship with the Mac users. Personally, as a PC user, I’m hoping they’re able to develop for the Intel Mac at the same time as they’re developing for the PC. I’m hoping that it will quench all the forum animosity towards the app so we can get back to admiring the work done with the app instead.

I had another strange idea for a tool for the next version of Zbrush. I hope I can explain clearly enough.

I call the tool a “Shape Scraper”

It’s customizable alpha stamp that works sort of like those metal plate scrapers do when you rake them across clay. Maybe even better, since it cuts the shape into the Zbrush model exactly as you want it to with a single pass.

You make the alpha in photoshop or paint. Save it as a simple 2 bit color map. Import it into the Shape Scrape Brush Pallet.

The black color cuts into the sculpts surface.

You run the Scrapebrush over your sculpt in either Lazy Mouse mode, Normal Mode, or maybe even a Plotted Mode

Plotted Mode lets you map out directional arrows paths on the models surface with mouse clicks. You hit “Enter” to make Scrape Brush follow/run over that plotted path.

shapescrapes.jpg

Sounds like a great idea to me.

That would be extremely cool

I would love to be able to lay down a spline and then have a bevel tool like this just run right down it like you would with a real machine beveler!

That would be really cool to have. Because in order for that to work they would have to implement vector displacement, and man would I love to see that. Some renderers can actually render those maps. That way you could export a base sphere from Zbrush and have it displaced into a sculpted head at render time. You could also store Ztools as brushes in much the same way and paint an ear onto a head with one click. sigh

sigh²

i would kind of like to see maybe another type of unified skin or an option to switch one that follows the structure of the model better and less spikes and noise in thin areas so the end result is more accurate i have found unified skin to be very useful to me in my workflow. if there could be any chance this could be improved i know it would help a lot…

one example of where this would come in handy is the mouth area it all seems to merge and doesn't necessarily follow the original one but instead it tries merge the top and bottom jaw together also other areas would be fingers and other appendages which unified skin as of now has a difficult time calculating these do to the way it calculates surface curvature and the boundaries of a plane...

also it would be nice if we could have a smooth brush similar to clay that doesn’t pull apart seems when you need to merge forms to together because right now smooth tends to create gaps while clay blends so maybe a special smooth clay brush that would smooth out forms with out pulling apart these separations in the mesh…

also another thing might be is to add some kind of split tool so you can model mouths easier on the fly instead of having to retopo the sculpt as whole just to open the mouth...

it would also be nice to have some kind of bone system to use because transpose only tends to work best with topological masking which does not work that well with unified skin. and the other alternative we have now is zsphere rigging http://www.pixologic.com/docs/index.php/ZSphere_Rigging WHICH IS SAID TO MODIFEID SO IT WORKS BETTER FOR RIGGING IN THE NEXT BETA IT SAYS SO I GUESS WE WILL SE WHAT IT BRINGS. but i think maybe a more quick rig type of thing would be good for just setting up bones and joints especially for posing a model… where you need consistent deformations and accurate rotation… also with out the the zsphere rig flying away every 5 seconds very frustrating to get a descent pose or a crash when trying to rig a mesh doesnt seem to work very well as of now…

these are just few things that would help me out..;)

End of August…Start of the week? Will we see the ZB 3.5 release today?