ZBrushCentral

**** ZBrush 3.5 R3 for Windows Released

Of course there’s a lot of cool stuff in ZBrush, but it’s far from being the best, or the one and only 3D app.

Just as an example, retopology in Modo is fast, intuitive and functional.

No hassle, no bugs, it just works. Far easier than retopo in ZBrush.

http://content.luxology.com/modo/201/video/PenQuads04.mov

My ideal workflow includes Modo, ZBrush and Maya.

Modo has proved to be much more stable, with a great interface, and does a lot of things similar to ZBrush.

I still have faith ZBrush 3.5 for Mac will be released sometime this year, but if it does not happen at Siggraph, we’d better sit down and wait until “the end of 4th quarter” and beyond.

Can’t wait to see what Luxology will bring to us this year.

Cool! :smiley:

I first bought 3DCoat because I wanted a good package to unwrap my models with. I prefer to sculpt with Poly’s over Voxels (probably because I 'm not good at retop yet) but sculpting with voxels is like a dream to use. It’s so smooth so if I ever get around to learning proper retop I may do more voxel sculpting.

But yes, users have total input as to the development of 3DCoat. There’s even some features in there that I suggested would be helpful and Andrew put them in. Pretty Cool! :smiley: If you want to get into 3D Coat then waiting for the next update (New Point Versions Come Weekly or Bi-Weekly!) you will get even more bang for your buck because of the fast development. And to think this is 1 guy doing all this!

I do think that there will be a tipping point for Pixologic though. It will come when 3DCoat reaches a certain user base and it’s features are rivaling what ZBrush offers. I think then Pixologic will have to REALLY treat it’s mac users better or risk losing them altogether! :smiley:

For mac users 3DCoat’s voxel sculpting doesn’t even come close to Zbrush. No cuda technology, and cuda takes Nvidia, and Nvidia drivers on the mac are subpar. The voxels are too slow and brushes not nearly as good as in Zbrush. 3DCoat is not 64bit on the mac and from reading Andrew’s posts there is no sign it ever will be. And because voxel sculpting relies on good hardware and 64 bit, 3DCoat is a ‘no go’ in that respect. $235 (w/coupon) for a retopology app is too much. Again, I am speaking to the Mac users only (on PC 3DCoat is much more powerful/usable).

A picture is worth a thousand words. Take a look at the Gallery on the Pixologic site, then take a look at the Gallery on 3DCoat’s site. And the 3DCoat images are likely made with PC’s … what does that tell you? The Pixologic galleries are made with both Mac and PC artists.

On the other hand there’s Zbrush. No graphics card needed, 64bit not needed. As an artist you rarely need over 3 million polygons per subtool when busting out a project. Pores and fine lines come in quick and easy. Brushes are all fantastic, transpose lines for posing, etc, etc, etc.

Just wanted to make sure people have a complete picture with different opinions. tip

ej guys what are you talking about … zbrush is outstanding in everyway…and the performance of zbrush is unreached…i tested 3dcoat on my macbook and nothing reached the performance zbrush did…

thanks bLawless…you were faster :smiley:

I’m not so sure that they’d consider that such a big loss.

I’m not so sure that they’d consider that such a big loss.
Of course not. After a few thousand Mac users have already payed, they act as if they couldn’t care less.

But I don’t think Pixologic sees it that way anyway.

It’s good money either way, from Mac or PC users. That’s why they keep both platforms on sale.

Not meaning that they deliver it, tho.

It all comes down to one thing: software engineering.

They are not developing the cure of Aids, cancer or anything like that.

They do not depend on statistics that can take 3 decades, like in medical research.

ZBrush is no Genoma Project, and even this one was released years ahead of schedule.

They depend solely on the hours spent at the engineering process.

Why can’t they spend some extra hours and release ZappLink for Mac 3.12 or 3.2?

Is it any harder than making any other complex software?

Is it any harder than making the whole ZBrush package?

I don’t think so.

They just don’t care.

They respect no deadlines, they have no discipline.

It’s been months and years of promises, time after time.

It took them one and a half year to release ZBrush 3.1 for Mac, after PC version was out.

And they don’t give a damn now.

Not even for plugins.

Oh, dear Jesus Christ, why didn’t you attend my prayers when I begged on my knees for Autodesk to incorporate ZBrush and not Mudbox to their 3D monopoly?

Everything would be OK by now…

Why?

Why?

yes… unreached… as ZBrush itself… unreached… for MAC/OS Users…

Hey, Macworld is going on right now…any chance we can see the release of 4.0 for Windows and OSX this week. :slight_smile:

Stop whining about it and send your letters to the top:

Jaime Labelle_Chief Operating Officer

Jack Rimokh_Founder

Ofer Alon_Founder and Visionary

bLawless wrote:
“For mac users 3DCoat’s voxel sculpting doesn’t even come close to Zbrush. No cuda technology, and cuda takes Nvidia, and Nvidia drivers on the mac are subpar. The voxels are too slow and brushes not nearly as good as in Zbrush. 3DCoat is not 64bit on the mac and from reading Andrew’s posts there is no sign it ever will be. And because voxel sculpting relies on good hardware and 64 bit, 3DCoat is a ‘no go’ in that respect. $235 (w/coupon) for a retopology app is too much. Again, I am speaking to the Mac users only (on PC 3DCoat is much more powerful/usable).”

  1. Voxels sculpture is the first and closer to real sculpture app I’ve seen.
    Sculpture is not about details (here ZB is the best), its about topology (here 3d coat is superb).
  2. About cuda. If you have an i7 or nehalem CPU, please read carefully what the developer of 3d coat has to say. A dual hehalem or i7 are much faster than cuda, please read benchmarks.
  3. About 3d coat gallery.
    So use 3dmax and zbrush only. (best galleries)
    Don’t think this way, please. Have a closer look first.

I bought a license of 3d coat yestarday, ZB details with voxels and retopology together. Super! Much better than these stupid ZBv3.5 worms (if I called this stupid then how I may call ZB retopology tools?). I know how to work on real clay, its the first time that I have what I need. My thoughts about sculpture and my feelings in front of my eyes in 15 minutes. Details and pores comes next, and I dont have such interests these days. Sorry for my english.

Hello Michalis,
I stand by my opinion that voxel’s can’t compete with Zbrush sculpting. I like that theory of voxel sculpting where the mesh changes as you build, just like clay. I was just voicing my thoughts about present day. Who knows where 3DCoat will be in the future, or where Zbrush will go.

Right, I like these apps anyway.

My two pennies - ZBrush FTW :slight_smile:

However, they both have their own features that are unique to anything else out there. While it’s easy to think of them as two similar approaches to one goal, they are actually fairly different toolsets capable of much more than general sculpting. You can’t just scratch the surface in this case. They can easily be used together within the same workflow, or for many 2d/3d graphics other than sculpting.

Although some people prefer ZBrush over 3DCoat or 3DCoat over ZBrush I think we can all agree that more competition will benefit us all in that both companies will most likely not want their competitors to get the upper hand meaning constant innovation.

I imagine in 10 years the way we do things now will look very archaic and tedious. :slight_smile:

1st April 2010 ZBrush 4 will be released.

Hehe, yeah, sounds about right. I don’t suppose you have a citation for that date, do you? :cool:

Ha ha nice one!!!

Is this for real or is that a joke? Similar to how it was promised last year?

I’m not bitter, its a fair question because I might of missed something somewhere in the announcements or im just oblivious to sarcasm on the internet.

naw just google april 1st :rolleyes: