Loving everything so far. I only have 4 GB of ram, but I was able to push a polysphere up to 24 million polys. It took a couple minutes to do the last subdivide, and movement was choppy at that point… but brush strokes still applied pretty smoothly. I couldn’t come close to this before.
I’ve mostly played with the new zsphere sketching. I’m loving it, but I do have a major gripe. Smoothing seems essential to laying down clean sequences of spheres. It must take tons of practice to lay down precision forms in single strokes like in the demo videos. I love the way smoothing merges spheres and cleans them up into minimal strokes. It’s just perfect… except when you have multiple protrusions from a larger base that aren’t built around armature. It doesn’t matter how you zoom or size your brush or anything. You just can’t smooth, say, tentacles (a kind of shape where smoothing is essential) without those tentacles getting sucked together. There can be a good distance between them, but unless you put the armature underneath them, they will leap great distances to be unified. Pretty annoying.
But I can tell that this update is very transitional. We’re getting mainly a performance upgrade with added special sneak peak into tools that I think will be much more polished and unified in Z4. Can’t wait.
