Yes, if you would make a plan that has as many polygons as there are pixels in your image, then you could get such an effect with a subdivided plane. This would then render for 1 or 2 hours on any contemporary computer before you could get to see anything and made you question more than just why this appeared like an idea before, haha!
In fact, if you had a 3d software, you’d really want to use it for all the advantages it represents over a relief (height render). Sure you won’t see such a speed for another few years and even then, including all the things that the ZbornToy can handle so quickly, you might have to wait another 5 to 8 years, but you simply wouldn’t work that way. Thinkable is what I had initially planned for this. That was to build this concept into messiah, so you could create your shading and lighting as fast as this, but then render the actual 3d content.
Entertainingly enough, Messiah is dirt cheap and one of the fastest renderers in his weightclass. Maybe the fastest subdiv&displacement capable Raytracer there is. I’ve written a bunch of the shading concepts I developed for the ZbornToy into Messiah. Like the glossiness logic, which is one of my favorite innovations to shading. (invader Zim would say:“praise me, praise me”…I apologize for my stupidity, haha, but I’m just waking up. I am rather proud of some of the things I’ve come up with. For the everything else I’m either proud of Fori or Phlipp or Dan and -if I go back in time- Lyle. Only to name a few!)
As for After Effects and its high price. Well, the ZbornToy runs on any version of AfterFX starting from 5.5 I believe or at least from 6.0. I’m almost certain, that you can get such old versions for a very slimm budget. It hast to be the pro version, however, because it needs to support 16Bit. You won’t need float, which I never use myself, really, but if you had it, you’d obviously gained something for super deep and complicated content (mass scenes with little creatures until the horizion at 6k resolution might want to use floats).
We’ve most of all targeted artists, who already own After effects, of course. And I must admit, it must seem almost unfair, but definitely not so fantastically tempting, to someone, who’d have to get AE first.