ZBrushCentral

ZB3.1 Smooth Brush Behaves Differently

I am not only getting flat edges but also inverted lumps like a cheese grater ? tried most of the guys alternatives and not much better , I may dump 3.1 and install 3.0 again. I am no pro and I do not need to keep changing from defaults ,just enjoy using ZBrush. So when are pixologic gonna do something , or are they just gonna Charge us for the next Update and will it then be solved ? :confused:

I wish we just could get an official answer to this and if or not it will be fixed. It’s just puzzeling when something is changed in an update to be worse without reason for it, how is that helping their software?

Yep, dam slow at Replying arent they, here we all go again.............Opps , well it is Xmas…

I want to keep the new one… and have the old one back =/

Okay well in another thread i posted my startup which included my changes to the smooth brush.
But here it is as a brush, plus the curve, which i had to replicate and export out of z2, but it works.
So load the brush, then load the curve in the SMOOTHING CURVE menu, not the Edit curve menu.
The only change i made to the brush itself is to set intensity at 41, so if you wish, just load the curve and not the brush and set that to 41 yourself.
You can make a macro that does this for you and hit it when you startup.

the alpha 1 setting seems to work… the falloff is better.
still gonna have to get use to it but this should be more flexible in the long run

Pinging this thread to see if the issues are going to be addressed and keep it from falling off the map.

BTW to those who’ve noted that it’s more like working in real clay: that’s all well and fine but I preferred it when it was BETTER than working in real clay.

If I wanted to work in real clay, I would work in real clay. Then I’d take a picture of it and run it through CrazyBump and retopo it or something. Not having ā€˜Undo’ is also more like working in real clay. Another effect of ā€˜realistic’ that I’d rather avoid.

I mean, if it were any OTHER brush doing this I’d blow it off… because I could just smooth it. With smooth being what’s doing it, I can’t smooth the edges smooth adds without adding more edges with smooth that I then have to smooth and eventually end up with a mesh smoothed in places I really didn’t want it smoothed… get it?

I’m still considering downgrading too, but I just don’t want to deal with the pain in the butt factor associated with doing so. But I really did get more work done when the program worked right and I wasn’t having to screw around trying to fix te edges caused by the brush.

Dodger,

I feel your frustration. I just tend to use the 3.0 curve by loading it into
the ā€˜smoothing curve’ sub-palette within the Brush palette. As has been
suggested in a few other threads, you could make a macro of you loading
this curve and run the macro everytime you start Z3.1 to get the smoothing
curve you want. Not exactly elegant, but it is what it is.

Anyhow, I’m including that curve if you, or others want it (which I put in
ZStartup/Curves folder).

Cheers.

WailingMonkey

As a veteran of ZBrush 2 and 3.0, I find the flattening effect of the new 3.1 Smooth brush horrible to work with, to the point where I’m regretting updating at all, to be honest. Pixologic, please give us a means to revert Smooth back to its old functionality!

Adding new brushes is fine - replacing the old favourites is not fine!

If we haven’t got any reply about this after all this time, should we expect them ever to fix it? Is there a place to report bugs, requests? Do they watch these forums and notice all the complaints about this horrible change.

I had only used 3.0 for a week and noticed how bad it was when switching to 3.0. On top of it being so different with the smooth brush, they defaulted it to the crazy 100 settings, I have to lower it to 8 before it starts acting the way I want. At 100, it destroys anything it touches.

Well, in lieu of Pixologic making any effort to address the problem on these pages, I found that Rastaman came up with a decent solution on page 2, post no. 29 of this thread. Thankyou sir!

Not sure lest smb may have mentioned it:
I found out that having skinned the model (unified skin of the Tool palette),
makes the surface much softer to smooting. Try it and enjoy.

:lol:
Anatom
I

That works very well Rastaman! Is there any way to get it to stay that way everytime I open ZBrush though? I’ve tried Store Config in preferences but it doesn’t retain those settings.

the above curve works even better if you set your focal shift to a value of 70 or so

did they ever fix or find a workaround for ZBrush crashing if you try to save a smoothing curve? I’ve been looking around the forums and find nothing

Here are some smooth brush variations that I have made to try to get back to the default in zb2.

I personally use ā€œnew_smooth3ā€ the most. To me it is the closest to zb2.

Included are 3 new variations that you can use to see what works best for you. Also included is the default zb3.1 smooth brush so you can see how different these new brushes are from the default 3.1 brush.

All of these scripts will change your smooth brush settings and then return back to the standard brush. So to use it, just hold down shift, or manually select the smooth brush after you run the script.


Instructions:
simply extract all of the contents from each .zip into your Zstartup/Zplugs folder and then in zbrush under Zplugin you will see a ā€œEā€ panel where each of these plug-ins reside.


ā€œIf we haven’t got any reply about this after all this time, should we expect them ever to fix it? Is there a place to report bugs, requests? Do they watch these forums and notice all the complaints about this horrible change.ā€

I dunno, but the length of this thread and the lack of ANY addressing the issue is making me think somehitng and I think I am going to say it…

No, I dare not…

Yet, I cannot resist…

They are acting like DAZ.

that’s my prime beef with this company. that they’ll never front up. any number of complaints and questions put forward by their customers and community are seemingly ignored. or brushed under the carpet as user error. zb is at once amazingly powerful and yet deeply flawed. i would gain so much respect for pixologic if they’d just man up and offer. quite simply : ’ yep. our bad. sorry guys. we’re working on it ’

thanks for sharing your brush adjustments, Eric. :slight_smile:

Thanks Eric, that works pretty well aswell. Is there no way to get these settings to stay on the default Smooth brush though? With all the customizibility of 3.1, you’d expect it to be possible to replace the Smooth brush (especially given how unusable it’s become).

As for not getting a reply from Pixologic on this, I hear and agree with you. The lack of anyone in Pixologic even recognising it as an issue is infuriating.

Funny you should mention that seanforsyth. I spent a good hour trying to automate that a few weeks ago.

I was able to get zbrush to automate a lot of stuff on start up. but there are cretin actions (such as this one) that you can not automate because they are dependent on there being a active model on the canvas. By default there is no active model on the canvas so things like this and the perspective camera and other things can not be automated on start up. :cry:

Also for the record I never said anything about Pixologic not recognizing this an a issue. I think that was Dodger :wink: .

There are a lot of issues that I am (and I think the entire community) still waiting for a response on however. Things like this and the multiple zmapper issues, among others.