Render in XSI Mental Ray… A little test… but I thought it looks pretty, so I share it…
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Enjoy!
Lemo
SPhere is easy to make:
- Select Sphere tool and create polymesh.
- Draw Polymesh Sphere, select checkerboard texture.
- Mask with alpha intensity
- hide points
- delete hidden points
- store morph target
- inflate a bit
- create diff
- select & draw diff-sphere
- Deformation-Twist and voila a twisted and frgmented sphere.
Experiment with different Alphas! Fun results!







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