Hey guys and gals,
Has anyone run into this problem before:
Using the zapplink function
1st problem-
My texture is set to color to texture, with the texture loaded in the texture box. Hit Zapplink and do my business in photoshop. I save, tab back into zbrush and the option box states re-enter(unchanged). I cant figure a way around this. And yes I have tried making a new layer and merging down while preserving the mask.
2nd problem-
My texture is set to texture to color (poly painting mode). Hit Zapplink and do my business in photoshop. I save, tab back into zbrush and the option box states re-enter(changed). So ok, I think to my self ok well this works right? Lets just stick to this method then. I hit re-enter. Zbrush does its business. After it thinks awhile, it produces my mesh’s display properties (double sided) unchecked. It was checked before. So basically my mesh is inside out. Hit the dble sided box and its back to normal. Heres the problem, the texturing I did in PS is all displayed on his back side. Refer to the img.
3rd problem-
Still having the issue of import/export exploding mesh. Tried all the various methods I have read up on. Nothing seems to work for me, neither does it even remotely want to go my way. For now I hope and pray for a some kind of fix in zbrush 4.
Thanks for reading and hopefully helping?
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