Well, i’ve got a couple of features request :
a reconstruct subdiv that dosen’t change the vertex order, or screw the polypainting.
a 3d layer mirror that use the topology, like the posable symetry, to swap or mirror a layer along an axys.
Layer masking, and unmasking.
a Face selection mode. More practical to select a part of a model to further create polygroups.
when you append subtools, often, the internal scale of a subtool is changed.
. Only the resulting mix of the 3d layers are affected, but not each layer separately. so when i activate or desactivate a layer, the scale of the model change again… is it possible to correct that ?
Hue saturation and value sliders in the color palette
The morph brush should be affected by the X, Y and Z restriction/selection in the transform palette. This is not actually the case.