More intutive and interactive control for proper edge weighting. Maybe even the ability to paint weight intensity over lines, so I can get proper crisp or semi-crisp edges on complex meshes in Zbrush, without having to painstakingly add a bunch of extra geometry. The current creasing functions are impractical to the point of unusability for complex imported meshes.
Im completely fine with ZB navigation, but it couldnt hurt to add options for people with special needs. You know, like wheeelchair ramps on buildings and remedial education classes. Although, theres something to be said for Darwinism…Im perfectly content to see people that cant grasp the ZB nav scheme be marginalized and condemned to lesser tools…I dont need the competition. 


) take the mesh to 3dmax (for example) do the mapping, and then with no scale issues put it back to zbrush and bake the normal maps and textures to the new mesh.