So, here are some of the things I worked on with the Z4 Beta. Decided to work on concepts that I have a wicked hard time doing in Z but comes easier in my 3D apps collection (Wings3D, Silo, and Cinema4D). Though I am inherently organic by nature (and therefore artistically) those of you whom might know me and my work could surmise that I am not a mechanical modeler. I have to say, Z4 makes it incredibly easy! So, conceived and finished in mere hours which, considering my mechanical disposition, is a breakthrough; I utilized Xpose, shadowbox with tons of curve clip, selection, and masking functions (thank you SO MUCH for this curves addition) as well as tiled alphas in carving and stenciling. Most things here feel 80% finished for me but, thought it is better to showcase this now then when my picky brain starts wasting time perfecting the details, I believe it is time to share. I know that most may find this simple but, for me as an artist bereft of mechanical experience, Z4 has blessed me with a new found ability for technical modeling. Of all the things I could think about which would mirror ZBrush’s artistry and innovation, it was DaVinci that first popped into my mind. So, below is one of his machines. Thank you Dev Team! Just when I thought I couldn’t Love Z more, you slap me in the face and then kissed the shock away! I am both honered and humbled to be apart of this Beta Team.
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