Zmapper was built by Pixologic
Itās functionality, with several improvements is built in to ZB 3.2 and Zb 3.5.
If you think Mudbox is better, I suggest you work with it for a few weeks before posting something like the above. I disagree that Max users are somehow disabled from making normal maps at this point.
As for the supported platforms of GoZ, the PC version of GoZ hasnāt shipped nor has the platform list been announced in finality. (Max, doesnāt run on Macs, you know.)
The downside to the built-in Normal Map generator function that I found is that the openGL Normal map preview is no longer built in. This does not seem to be a major loss to me, since normal maps tend to look different in different renders, so an OpenGL preview is not as valuable as you might think, and the native preview in the rendering product (such as GoZ will provide) seems to be a much better future for the product.
Youād probably get more help if your posts didnāt seem to simply start out as āItās different and I canāt figure it out . . . no one will support . . . ZB 3.5 must be bad . . . I guess Iām going to switch to Mudbox because Pixo doesnāt care about Max users . . .ā (redundantly posted in 2 threads.)
It screams ātyroā from the hilltops and makes those who might spend time to walk you through the functionality released a mere 6 days ago think you will be somewhat unappreciative of the input, because, guess what? Itās going to be different than your Gnomon videos recorded months ago.
The nature of the 3D industry, which I have worked in professionally for over 20 years is that things change. If you canāt cope with that now, youāre not going to get very far down the road.
-K