You have a couple of approaches to cavity maps with the new system. One of the easiest is to just use “Mask by Cavity” and “Create Alpha” to save it out. Bluring the mask (BlurMask button) slightly may give you a good effect.
Alternately, the new AO system can create some good effects in this department. AO masks are also driven from the Masking subpallet.
You can also send a mask to texture via the “New from Masking” button on the Texture pallet.
-K