Looks good!
new render with some tweeks
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She looks great, love the way you posed her on the chair with the white and green background, looks almost like a magazine cover.small_orange_diamond
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Beautiful work! I love her realistic proportions.
She looks so real! The small nuances of the form really sell the image.
Those tensed toes at the chair edge are a great touch.
Like she is real, but she’s hiding her human existence with a “droid-like” look, but the toes give it away.
Been lurking for quite some time.
Really enjoy your work ysalex.
Look forward to more.
Congrats ysalex for such an awesome artwork.
The proportions are really mind blowing.
Can you pls elaborate how u did such awesome real-time render in maya viewport and specially how you did the realtime hair in maya viewport.
Awesome work, but I would break the symmetry a bit on her body… You have a super good shader your model just need a bit more time and it will be perfect.
Thanks guy I appreciate it.
>Can you pls elaborate how u did such awesome real-time render in maya viewport and specially how you did the realtime hair in maya viewport.
Thats just a comp of the render. I took a screenshot of the viewport with no model in it, did the render, and then overlayed the render onto the viewport screenshot. I wasn’t trying to trick anyone, I just liked the idea and thought it was a nice nod to the digital nature of the work.
Old update, finally taking the time to post it.
http://postimg.org/image/c1trh0m2l/full/
The compression and size of this is lower because of the file limit, so here is a link to the full size.
http://postimg.org/image/c1trh0m2l/full/
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Impressive as always, dude.
Thanks man I appreciate that!
Love her
What I like about this character is the realism. The believability. In no way you have tried to follow the artificial norms of beauty-canons, instead you have shaped her like a real woman can look. And that I like a lot.
I have followed your thread here from the beginning and I am impressed.
Splendid work indeed!
Working on a basemesh for a new realtime project. Going for a bit taller and thinner proportion than I usually do.
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Update to this one, tried to go emphasize the thinner build, also challenged myself to use the smooth brush less and use larger clay tool brushes with greater intensity, so I wasn’t adding tiny little strokes in there. Ill take any anatomy crits anyone wants to give.
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couple more.
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she looks great
Thanks Magdalena, appreciated.
Heres a quick update. Didn’t like the face shape so went with some changes, about to start the dress.
And this was a quick sculpt of the whole scene I did to start things off, again based on the concept “callisto” by Joon Ahn.
Here is his artstation, its fantastic: https://www.artstation.com/artist/anooj
Im glad I did the quick sculpt because I decided to make a lot of changes from what I had in my head, mostly of her face shape and body type, but also I will need to work on her posture weighting etc.
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Love your work, simple but perfect