Hello.
sculpture, texture, and normal map are ZBrush.
rendered by LightWave using TB’s NormalMap Shader and G2.
And finish is a Photoshop.
Sorry,I am not good at English.
Thank you!
Hello.
sculpture, texture, and normal map are ZBrush.
rendered by LightWave using TB’s NormalMap Shader and G2.
And finish is a Photoshop.
Sorry,I am not good at English.
Thank you!
this is simply amazing work. How many poly’s is the high res version? Can you post the wires?
by the way don’t know about anyone elses opinion but 5 stars from me.
Great model, nice pose
The rock could use a bit of bumpiness though
the profile looks a bit flat
Awesome work!
5 stars from me too !
Nice
looks great!
Hello, Nyanta. I can see it now,…‘Wyvern Vs. Godzilla’. He would make an excellant foe. Wonderful work! 50.
That is indeed phenomenal, not to mention inspirational hehe good work man :D.
I’d say spend a little more time on the rock texture and dragon skin texture to make them more realistic…but other than that, great model and pose!
also, if they are rocks, I would try try make them a bit more irregular…not so round.
not good at English, it doesn’t matter… (me too! ) but you’re really good in ZBrush!!!
Great mod & amazing render!
May be rocks could have a different shape and grain, but anyway, your critter is marvellous!
Wooooooow!!! Thank you for the reply.
I am very glad, very happy!
Wyvren base models are 7766polys.
In my PC, SDiv5 is a limit.
Divide was insufficient and the portion which cannot be sculptured into a detail by PM drew the Bump map.
And a normal map…
Since my LightWave is ver.7.5, it is not a TangentSpace.
This is LightWave SubPatch wire.
ZBrush render.
I am poor at drawing a texture…
but I will make effort!
Thanks all! Arigato-!
nice creature !
its kind of a dragon , thats cool and congratuolations !
how long it take you to do the color map ?
and can you show us this map ?
p.s
Genky Deska ?
This is simply wonderful work… 5 stars from me for sure… I am just wondering roughly how many hours/days/weeks did it take you to finish it???
Thank you very much for reply.
Gee, very nice detail, and i love the texture, I dont know what your talking about “im poor at texture”, that is is some nice shots.
Reminds me of a fantasy artist from the 70s-80s named Rowena Morril.
I like the dragon’s look; even though he has four eyes and looks alien,
I get the feeling he is one of the good guys.
On the technical side: are you using LW 9? Since you’re using the Normal Map Shader, you might not be. However I did hear that that shader gives better results than the native normal map support in 9.
What is the polygon count during render time?
Once again, thanks for sharing such cool and inspirational work.
Excellent job !!! Amazing !!
Is it possible to know if dragon was create with Zspheres ?
CresusDigit
great piece, show us the diffuse
Fascinating model! And nice LW render too. small_orange_diamond
Great work. . .love the detail you have squeezed out of him. 5 stars from me too.
Have to agree about the rock though definitely needs some bump.
Keep em coming