ZBrushCentral

wyvern

Thank you for the reply.

hi, smeagol. Yeah! Genki desu YO!:smiley:
It painted little by little, it is about three days.

Wyvern color map…:o
Cavity map and Bump map were blended by the Photoshop.

Actual size is 4096x4069.

hi, dijgoho.
I worked slowly, and is a little less than about two months.:wink:

hi, G3D. This Wivern is very Friendly.:slight_smile:
Yes.
My LW is 7.5.
Is it the thing of the rendering time of LW?
Rendering in LW is about 9 minutes.

The base for a base model used Zsphere.

And it is modeling in LightWave.

Sorry,my English is very poor, I may be doing the wrong reply.:o

Thanks all! Arigato-!wy_tex01.jpgwy_tex02.jpgwy_tex03.jpgzs_base.jpglw_base.jpg

I absolutely admire your technique of ZSpheres very well done and effective, keep it up!

Oooooooooooooooooooh!
Kono e wa ichiban da yo! Just had to show off my studying a bit… :wink:
I’m very new to ZBrush, and also quite new to the 3D art scene, but it’s stuff like this that really inspires me to do better and learn more!
An amazing work, and also VERY informative! 10 out of 10 :+1: :+1:
Arigato Gozaimasu!

モデルデザインがオリジナリティーがあり、ポーズが格好いいです。ただ、左足に掴まている小人が入たら完璧じゃない?

テクスチャーに対して、もちょっと色のバリエーションがあったらいいと思います。赤の中、寒色と暖色の微妙に違う色あればイメージがもっとおいしくなるんですよ。

後は、悪いですが、石がちょっと寂しいじゃ無いですか?もちょと立体な凸凹を表現させればいいと思います。すると、全画面がもっとゴージャスになるだろう。

最後に、もう遅いと思っているだろうけど、あれですね、こんなにカラーテクスチャーとモデルの左右の違いの少ないのに、左分のモデルのUVを右に重ならない事ともったいないですよ。

The model design has originality and the pose is really cool, but wouldn`t it be perfect if there were a dwarf gripped in the left fist?

Regarding the texture, a little more variation in hue would be good, I think. If the red was made of subtly warmer and colder reds the image would look even tastier.

Then, sorry, but the rocks look a bit sad, don`t they? If you could give them a bit more of a solid, rugged look it would be good and would raise the quality of the whole picture.

Lastly, you might think this is too late, but given the small difference between the left and right parts of the model and its colour map, isn`t it a bit of a waste not to have the left side UVs overlaid on the right side ones?

Cheers,

Rory

ローリー

:grimacing:
Ok! Katakana, Hiragana AND KANJI! I conceed!
A dwarf sounds cool, but there’s always stuff like that you can add… he could maybe have had smoke coming out of his nostrils… or foam splashing against the rocks… but hey! One can always just add that later you know!
I think the texture looks great (if I may be so bold) it’s typical of the northern European dragons… just don’t ask how I know that.
You mentioned something about overlapping UV’s? Forgive my ignorance, but isn’t there some sort of restriction on that? I do know that in Maya you can’t overlapping UV’s for some reason… though of course I may be entirely wrong.

The rock though does throw me off as well… a bit of roughness could have been incorporated surely? Unless you reached a poly limit or something…

G :slight_smile:

Sorry about that! Hope youre not Grieving too much;) . I have the advantage of 5.5 years over here in Japan and a Japanese wife, which makes all the difference. And kanji? Dont ask me to write any of that without a PC!!:smiley:

Ehem, I feel like a cad, but…Youre entirely wrong! Wahahaha!!!:lol: Youre confusing what can be done in an external rendering package with what is inadvisable to do in Z-Brush. Z-B gets its knickers in a twist when confronted with overlapping UVs, but MAYA`s fine with them.

The colour point: I wasnt requesting a new colour scheme, but just a very subtle variation in the basic red, to get a more naturalistic look. Stare at the back of your hand and youll see that the basic colour is made up of a variety of many different shades, tints and hues. A dragons hide should be no different: where a bone comes close to the surface, the colour could lean towards yellow; where theres a blood vessel bellow the skin, it would lend a blue, cold slant to the red.

I hope this clears up the confusing elements. (I think my English has suffered from this extended stay in Tokyo!)

Cheers,

R

Thanks all.:slight_smile:

hi, Rory_L
Wow! Thank you for being Japanese.
I learned a lot from your reply.
Thank you very much.

UVs is for a normal map.

I am not good at English.
but I am reading the reply from all thankfully through Web translation.

Thank you! Arigato-!:slight_smile:n_map.jpg

I think you have the wrong normal map type, you want tangent space but you have either object or world.

hi, x-titan
It is from LightWave9 that a tangent space can be used.
Since my LightWave was 7.5, the tangent space was not able to be used.:cry:

However, if TB’s Normal-Map Shader is used, the rendering of the Object(World) Space can be carried out like a tangent space.

Although the normal map of Object(World) Space does not support Deformation of a bone, it turns into a normal map corresponding to Deformation by using TB’s Normal-Map Shader.:slight_smile:

i like the zbrush textured render more tahn the lw render :confused:

wow. thats bad ass. i just posted my 1st dragon, now i feel stupid.

thats some nice modelling man, love the dragon

The concept is amazing, the look of the head, and the wings as arms instead of behind them, its incredible.

:slight_smile: did you customize that zbrush Icolors (user interface color scheme) or did you set them all yourself? anyone know where to get color schemes for zbrush Icolor?

Thanks all. Arigato-! :slight_smile:

Yes. I set Icolors.
I have changed using Plugin ALTVIEW.

My Desktop Area setting is 1280 x 1024N_UICustom_d.zip (1.79 KB)

I really love the details and design you put into the head but the rest of the model does not stay consistant to the design. His midsection has very little definition and lacks any kind of muscular structure to compliment some of the detail you put into the legs and feet. The feet themselves are gigantic which is an interesting design choice but I think the focus shifts away from that beautiful face of his :wink:

His tail tapers off onto his body somewhat prematurely which leaves him looking a little unbalanced. I would definitely love to see more variation in the texture and you could have overlaid many of your Uvs and upped the resolution and utilized more of that precious precious texture space :smiley:

Looking forward to your next model, great work!

-SMK

Just like to say, i’m very envious of your talent. also I see in the pics of your ui, two sub pallets in the tools pallet called G-selector and make box. I don’t see these what are they?

Thank you. Arigato-!
I love fictitious creatures and enjoy ZBrush.:slight_smile:

G-selector and make box is my very very simple ZScript.:o
[G-selector] is the thing to which the selection button of gray color is added.

[make box] makes the box of a hexahedron object.

Are these very very simple ZScript needed?

yes i’d like to try them out. Thanks for the offer. I’m not sure what you mean by your description of the g-selector though.

I think that it is understood if it sees, since [G-selector] is very simple.:slight_smile:
When drawing Bump map, it may be convenience just a little bit.

It is very very simple ZScript.:o

![gs.jpg|537x656](upload://3UHAapxXe4E3P3oJyMV5ZdMDW04.jpeg)G_Selector.zip (2.42 KB)make box_t.zip (2.29 KB)