Here’s a fres new project I’m doing on spare time for 2 months now.
Since I never did a full finish girl, here’s gonna be my first one, it was missing in my portfolio
I must say doing a beautiful person is harder then an ugly one, you have to find the right balance between all of it, and especially in a beautiful women, not too much of this,of that etc to get a convincing result.
I made a new base mesh that was giving me higher polycount in zbrush then my Craig wip so I could get twice the details, so it’s show’s a lot. Can’t wait Zbrush to be 64 bit, gonna be a killer ^^
So, first I started with the teeths, since my last teeth dated back 2008 when I did my hulk vision … so they were obselete. I wanted really realistic teeths so I had to redo them, base mesh in max, details added in Zbrush.
Also a sneak peak of her , just a teaser since I have many things to tweak before sharing the whole thing, like adding facial hairs, tweaking more the eyebrows,etc etc. All the texture are done by hands , no scan (except for the neck for now,and the eyes textures of course). I did a new workflow I had in mind since working on Craig, I was like ok next character I need to try this that and that etc… and it turns out to work just as well as expected so I’m quite happy with it, and it has many advantage, faster, better result and more flexibility over the process, so I can change many things more efficiently.
So here goes the sneakpeak ( the eyelash connection to the skin is still not done, once I’m really fixed with the eyelash, I will do the transition so it will look much better later )